Sorr Sorry for off-topic again, but tou can't write a message on his profile. Ot: will take a break from modding (going to sweden) but I want to make this one day: And happy birthday, Tommy!
More progress. Exocage soon im thinking. I made one on my mad max pessima, was fun. Ignore the main body, its just there for fitting stuff. some totally not sunburst aftermarket seats, a rollbar and a cool rear mounted radiator(get it? cool, hahahah.... i need a life)
Added few things since last time (engine, transmission, driveshaft, exhaust, differential, fuel tank, rear suspension and brakes, internal carbon fiber cover for transmission & driveshaft, oil breather (rear)... stuff), next step is the steering, so I can make also the front suspension. Then inside equipment, wheels, bodyshells and details on stuff. (not as good as last time render) +WIP front hood bodyshell, still gotta figure out how to make the mudguars / fenders to look okay-ish
Some things coming with friday's fox update. More to come ( is it bad I actually like how this all looks?)
0.9 presents the shrink ray... First target Dune Island road signs... forgot to clear my cache after fixing some models... not a BeamNG bug...
Who knows how to fix this issue?? I cleared a cache before play beamng....but when I get in my map most of the buildings have no TEXTURES..it's not a LOD issue PLEASE HELP!!! mod support link : https://www.beamng.com/threads/the-houses-have-no-texture.38742/ sry for my bad english
Looks interesting, but you need to move the rear wheels. they look odd and make the Overhand (or however you call it) way to big.