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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
ive made some progress
Did some quick modelling and ended up with this, not really even close to the picture posted above but I think it looks kinda nice :-D.
Try to spread out the edges on the roof a bit more; so far it looks like the roof has a big flat spot in the middle
thank u for the feeback but I was watching a tutorial on how to model a car and u said in one of the videos it would turn intro a ball of spikes if u crashed it although I didn't use the subsivisoin mode will it still burst into a ballof spikes
It probably won't if you spread out the vertices/edges like they are supposed to be. It's all about a "clean" mesh
will this work
Right now you need to focus on being able to actually turn this into something. Trying to model an entire car is not a good way to learn how to model. If you are serious about making stuff, you need to start small with smaller and easier projects like modifying parts of vanilla vehicles.
Let me put it like this: there are tons of threads exactly like this on the forums. Very few of them, if any, have ever been finished and released. Many of those threads were started by people who had modeling experience, yet were unable to make a good final model for the car. That's not even getting to the (arguably) hardest part, which is J-Beaming and fine tuning the whole thing.
I think that you are trying to make something that is beyond your current skill level, and as a result won't be completed.
I thought you all ready did it? Or that was just a concept?
but I will finish this and it will be complete no matter how many times I try ive always wanted a geo in game so I will create one
Depends, for the game probably not, but for the practice and learning it can work.
I think door is kinda good though and you have captured good part of the general shape, but you need to improve edge loops, it is difficult to get right first time and it would help to do chair or something without too much round shapes to learn better edge flow, but each of us learn bit differently, most important thing is to keep practicing.
Edge flow is about how uniform edge loops run, how loop starts and ends, there are some helpful pages about that too, which are worth to read as it helps to see where to improve.
That was a fairly basic proof of concept based on random shapes and some pics. Had to start from scratch to make it accurate.
Does making stuff for scouting count as development?
If yes, we made stuff
This is probably as good as these wheels will get untill i learn texturing.
Is that a swift mate?
no a geometro they only had the swift blue print and that's the closest it has its own thread the Gavril striker
You could've created a Metro replica in Automation though.
I tried they don't have a fitting body and I wanted a real car
What do you mean by "a real car"?
a non automation car a breakable one
You could be describing that you want a real life car, as your comment is pretty vague.
Again, this is more than you are capable of doing right now. Making this to be even decent quality is going to take you a very long time, especially since you don't have a lot of experience with Blender.
Put this project on hold until you've gotten more practice making mods, and then come back to it. You'll be saving yourself a lot of time and frustration by starting small rather than making an entire car.