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EXPERIMENTAL: Virtual Reality

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Leeloo, Sep 20, 2023.

  1. stenyak

    stenyak
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    Some vulkan/vr crashes are known, we haven't yet had time to look into those, but hope to be able to in future hotfixes or future updates. Sorry for the inconvenience!
     
  2. skiper

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    I finally got the wait. since the beginning of the release of the first beta version of BeamNG!!! Hooray VR! Hooray!!!
    You are the best developers.
    Well, about the main thing.
    My computer is in the signature.
    and I'm very pleased.
    90 PFS. sometimes drawdowns are up to 40-45.
    But it's not that scary.
     
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  3. stenyak

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    Also consider reducing the rendering resolution, which has a noticeable impact on vram usage.
     
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  4. stenyak

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    That's really weird, thanks for taking the time to record a video. I've added to our internal list of VR issues to be checked in the future.
     
  5. stenyak

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    Thanks for the feedback, we'll look into this.
     
  6. stenyak

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  7. stenyak

    stenyak
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    Just to confirm, does the roll-horizon-lock work correctly? So you're only requesting for pitch-horizon-lock?
     
  8. stenyak

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    I'm afraid not, other than furiously emailing/phoning Microsoft headquarters to let them know you want them to support non-microsoft APIs like Vulkan ;)
    You're welcome!
     
  9. stenyak

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    Thanks for testing, so it seems this was indeed a lack of VRAM.
     
  10. stenyak

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    What kind of instructions do you think would be needed?

    Thanks for the kind words!
     
  11. stenyak

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    Can you be more specific about "wouldn't work"? Does that mean a crash to desktop? An error log? Something else?
     
  12. stenyak

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    Thanks for the supporting words and for the feedback, it's all noted. We'll see what we can do and when :)
     
  13. stenyak

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    I'm afraid i cannot help with this. Best to report in general forums or in the vulkan thread instead.
     
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  14. stenyak

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    Have you tried the recentering workarounds and advice in the Known Issues list? https://documentation.beamng.com/known-issues/
     
  15. stenyak

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    That bug is in the Logitech installer and is unrelated to neither beamng, nor to beamng's vr implementation. It can affect more games than us.

    Thanks for your support!
     
  16. stenyak

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    Thanks for reporting, we're aware of these issues and they are on our ToDo :)
     
  17. stenyak

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    There is an option to rebind it. Go to Options > Controls > Center headset, and add new bindings or modify existing bindings to your liking :)
     
  18. stenyak

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    Make sure you are in version v0.30. You may need to restart Steam for the game to get updated.
     
  19. Skivster

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    Jesus Stenyak,. youre are working overtime here.
    I would also like to add that there are no VR controller dots nor anything rendered while in VR so its pretty impossible to open doors and whatnot. Not that its game breaking or anything, just a minor inconvenience. :)
     
  20. stenyak

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    Thanks for all the feedback. Some of those are known issues, some of those requests are on our internal wishlist (just quite far down the list of prioritary tasks).
    Regarding the sound inconsistency, can you be more specific? We intentionally apply a filter to deaden the sound while inside cockpits, is that what you refer to? If so, that would be intentional.
     
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