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WIP Beta released Garfield Heights 0.71

A custom suburban map.

  1. Slimeboy2015

    Slimeboy2015
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    i have that as well. i think it is just the way the creator changes the roads. i am sure he will fix it in the next update. :D
     
  2. Brickturn

    Brickturn
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    I have subscribed to this mod and it doesnt show up in the map selector, I am currently investigating the problem if I am the only person encountering this. --Edit-- I solved the problem.
     
  3. blackthunder2004

    blackthunder2004
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    I think i might have accidently deleted the roads. How do i fix? 20181212195150_1.jpg
     
  4. Occam's Razer

    Occam's Razer
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    If it's not a problem that I have on my end, rest assured I won't be necessarily fixing it. As always, clear your cache. Old versions of the map may be interfering with the current version. Especially there, since several formerly geometry-based roads have been converted to terrain.
     
  5. PabloMM

    PabloMM
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    upload_2018-12-25_20-52-43.png
     
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  6. SuperType3

    SuperType3
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    Thanks for your hard work man, this is easily one of my favorite maps in the game.
    Very FPS friendly (although my PC is good as is) and a lot of potential for RP and stuff.
     
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  7. Slimeboy2015

    Slimeboy2015
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    i agree strongly!
     
  8. bob.blunderton

    bob.blunderton
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    Again, credit where credit's due, as another mapper also, without this map I wouldn't have had lots of nice houses for my map back when I couldn't model to save my hide.
    Now that I can model, maybe I can throw Occam some draw-call-friendly homes for his map.
    So yes, this map is lovely! Kudos for a real-life environment that isn't some high-dollar super-fancy neighborhood that most of us couldn't relate to. This is 'Murica, real Murica, car-sized pot-holes and all.
     
  9. Jason Wainright

    Jason Wainright
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    Dec 10, 2018
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    upload_2019-3-18_17-19-6.png
    The traffic lights DO NOT work. Can you try to release a fix to fix them?
     
  10. bob.blunderton

    bob.blunderton
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    I can confirm this, they do not animate any longer as of at-least 0.15, possibly 0.14 also (I hadn't checked until recently).
    EDIT: Either they don't animate or the game doesn't like the light's texture for the Red / Yellow / Green cycle, not entirely sure.
     
    • Informative Informative x 1
  11. Occam's Razer

    Occam's Razer
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    Sorry, guys, must've missed those. I'll have a look, see what I can do.
     
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  12. bob.blunderton

    bob.blunderton
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    I had exactly ONE intersection with these same lights, in Roane County. The rest were from the Australian Expressway map (by someone who's now also a developer, I believe).
    Keep your traffic light pole, remove your existing integrated signal heads & use the signal heads from West Coast USA. That will be a fairly quick and straight-forward fix, if you don't want to spend time trying to figure out the texture for the lights and why it's bugging out. Surely it has something to do with the 0.14 / 0.15 engine graphical changes & adding BC7 support.
    I toyed around with the texture for a few minutes, I wasn't getting anywhere with it, so I just swapped with the West Coast USA style traffic lights (or Australian Expressway ones, forget), and that was that.
    The reason I mentioned to use the ones from West Coast, is because if they break when the game updates, the fix will likely be in the models/textures in West Coast (which means just updating assets normally) that comes with the updated version of the game.
     
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  13. Occam's Razer

    Occam's Razer
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    Yeah, borrowing from WCA was what I was planning, too.

    Just committed, awaiting approval.
     
  14. Occam's Razer

    Occam's Razer
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  15. Jarret Rucker

    Jarret Rucker
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    Apr 18, 2017
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    beep boop city driving
     
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  16. weirdplayer12

    weirdplayer12
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    Feb 4, 2018
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    Are you planning to remake the AI paths?
     
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