Totally Legit Rotary *trademark* --- Post updated --- DashBoard The board that dashes right through …your chest.
Bug report! The MK1 Zenith Coupe’s unibody is slightly too short, or the rear components aren’t properly adjusted. This is most noticable near the taillights. (1800 Touring-Li-TURBO Coupe (M)) The sedan versions work perfectly fine though (1800 Touring-Li AWS (M)) Judging by „In this coupe it’s too short but in this sedan it’s ok” I’m guessing that this affects all coupe configs. --- Post updated --- Looking at the rear bumper and trunk, I think it’d be better to extend the coupe unibody, as making separate parts for the coupe seems over the top a bit.
Hey @Kueso, on a scale of 1 to 10, how difficult would it be to have KLJP nuke every cache folder related to it with every update? Because this is clearly another cache issue (@SSRG – clear it), and you just can't enforce it.
im fairly certain that might be, at worst, illegal because its writing (or, in this case, removing) documents on user folders from an "unauthorized" source since anyone can make files and stuff in their caches the cache issues will persist for uninformed users, i anticipated it since the zenith doesnt have a prepackaged .cdae which it probably should get. whatever is in the cache takes priority when loading over whatever equivalent file is in a mod, so when you edit the body of a car in a mod, and dont include an updated .cdae, the game will pull from the old one in the user's cache folder, causing the panel misalignment issues.
it’s coming in the next KLJP update, lj is making custom light textures and has refreshed a lot of my work and it’s absolutely gorgeous however idk if I can share pics
Question Is there ever going to be V12 configs for the Pessima Zenith? Something like the Ibishu Diadem Sovereign? I mean, a V12 luxury car from the 80s or 90s with the price tag bigger than the USA sounds like an interesting concept to me… (I think I got into V12s too much recently)
Also please note the zenith in both generation's is front wheel drive based. Although a fwd transverse v12 would be rather entertaining.
I’m not used to posting, but personally I preferred the SR-TECH sound from the old updates. It has become much less pretty when it triggers, too bad. Excellent work all the same for all the mods in general, a big thank you to (KLJP) for thinking of the community like this.
i couldnt continue using those as i discovered they were taken from Forza Motorsport by the person who sourced audio for me several years ago. Even though i edited them, I do not believe it's allowed on the repository. the new ones are still WIP overall so dont expect it to remain that way permanently