how can i make some of my maps have the cars intended for the maps, some maps are very laggy or dont have crush cars they have the default truck that u start wiht when u spawn in any suggestions?
Try getting the fps friendly obstacles. https://www.beamng.com/threads/fps-friendly-crushable-obstacles.61337/
My problem is when I try moving stands or a ramp the ramp ot stands cant go in the terrain and just jump 100 feet away
I have a brand new track layout idea I just thought of I think it will be cool I hope people will like it and build off of it more about it later all I will say it is some of it maybe inspired by All-star a little bit
It's almost spooky day and the track is nearing its last few stages of development! What all would you like to see from this track? ☠
Hey everyone, There will be 2 versions of Boneyard Bash so various users can enjoy it. The main mod will have lots of lighting and sound effects but just know this version will be for users with decent computers because even I was running into FPS problems. The other version will still have lighting but toned down much more so the track is still enjoyable. I got a little carried away with detail on this map so it sucks to say I actually have to tone down so everyone can enjoy it
we seem to be at a standstill. im in the process of making Blankmap 2, which would have a ton more resources inside so we do not have to hunt. im having issues with one dirt texture being a fhead and not working, and im at a loss on what its doing. Also, the new dirt count once it releases is 12. 4 dirts, 1 flour line, and 7 colors. Yellow has been added and it aint working. Once i can get this map figured out we will see. Also, we seem to be struggling with cars not saving and mapmakers are flustered.
yeah I noticed that too, anything I added to megaFSofdoom before the beam update stays, but any car I added after that update doesn't stay