Map discussions and downloads

Discussion in 'Beam-Monsters' started by enjoyinorc6742, Dec 4, 2016.

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  1. themightykasey

    themightykasey
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    yeeks, racing lane gonna launch into the wall. my idea would be to make a square.
    take the terrain folder from anaheim and put it in your map. Then rename the material.cs accordingly
     
  2. Theboss987

    Theboss987
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    Moved too newer post as updated version
     
    #1582 Theboss987, Mar 7, 2019
    Last edited: Mar 7, 2019
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  3. themightykasey

    themightykasey
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    KdubSSU #3408 is my discord. If you all need help. Reach me there. Much faster response.
    --- Post updated ---
    holy steep batman.
     
    • Agree Agree x 1
  4. Theboss987

    Theboss987
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    ill fix the tall ones also 2.0 will be out tommorow i still have some more things too fix
     

    Attached Files:

    • screenshot_2019-03-06_20-48-50.png
    #1584 Theboss987, Mar 7, 2019
    Last edited: Mar 7, 2019
  5. themightykasey

    themightykasey
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    I mean its your map, but ramps launch to the moon. can almost backflip them all
     
  6. Theboss987

    Theboss987
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    here it is NO CUSTOM 2.0 (I didn't fix the spawn issue yet i tried too)
     

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  7. themightykasey

    themightykasey
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    spawn issue is unfixable. have to build map around it
     
  8. Theboss987

    Theboss987
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    ok ill have too move everything then too fix it which will take a while
     
  9. Lunacheese65

    Lunacheese65
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    nvm
    --- Post updated ---
    ok so after im done with track how do i turn it into a file for download?
     
    #1589 Lunacheese65, Mar 7, 2019
    Last edited: Mar 7, 2019
  10. themightykasey

    themightykasey
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    Highlight everything but the spawn stuff and scoot it
    --- Post updated ---
    1. Make sure everything is correct, double check, triple check. Upload the mod to mediafire, send a link to a tester before release.
     
  11. Lunacheese65

    Lunacheese65
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    alright
    --- Post updated ---
    i dont see spawn in the file?
     
  12. themightykasey

    themightykasey
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    1. Make sure everything is correct, double
    Should be playerdrop point
     
  13. freddy5404

    freddy5404
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  14. The Game 2

    The Game 2
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  15. jedipresence

    jedipresence
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    Attached Files:

    • screenshot_2019-03-06_01-44-571.jpg
    • screenshot_2019-03-06_01-40-001.jpg
    • screenshot_2019-03-06_01-42-471.jpg
    #1595 jedipresence, Mar 9, 2019
    Last edited: Mar 9, 2019
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  16. Mike Bevavava

    Mike Bevavava
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    'Tis about time these go public. Been holding onto them for awhile, each got their own issues but oh well they out lol.

    Snow Madness
    I genuinely forgot I made this, and I'm glad I loaded it before I released it. The snow I originally used broke sometime in the past 2 months, it used the same properties as mud so I overwrite the mud. Still works, just a tad darker and spews mud. Look at it like a fresh layer of snow on a dirt track.
    BeamNGdrive-015057940-RELEASE-x643_8_20196_59_37PM.png

    NEEDED MOD: https://www.beamng.com/resources/the-crashhard-shed-prop.5479/

    FELD Fairgrounds 2019
    Showed this off a bit, now it's finally out. Based off of the late 2018 Houston track, colors are due to cars not changing colors. Yeye.


    NEEDED MOD: https://www.beamng.com/threads/stubby-bus.54494/
    MAP LINK: http://www.mediafire.com/file/4ohukl2lrfap0pz/FELDFairgrounds2019.zip/file
    BOTH TRACKS REQUIRE NEW VEHICLE: https://www.beamng.com/threads/fps-friendly-crushable-obstacles.61337/
     

    Attached Files:

    #1596 Mike Bevavava, Mar 9, 2019
    Last edited: Mar 11, 2019
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  17. themightykasey

    themightykasey
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    oh freddy
     

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    • Agree Agree x 1
  18. freddy5404

    freddy5404
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    Attached Files:

    • Aneheim1122019racing.png
    • Aneheim1122019tws.png
    • Aneheim1122019freestyle.png
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  19. Theboss987

    Theboss987
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    Mike Bevavava feldfairgrounds2019 tws has the regular feldfairgrounds racing pic thanks the file works now
     
    #1599 Theboss987, Mar 9, 2019
    Last edited: Mar 9, 2019
  20. themightykasey

    themightykasey
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