After testing back and forth with similar cars in both games, I can confirm that the size is accurate, and my original comment was wrong. IMO the reason that this map looks bigger is due to the camera position/FOV of BeamNG compared to Most Wanted.
You didn't think about moving Bayview for example, I saw the author of the Rockport map also did Bayview, not completely, but something while we wait for the rest of the map. By the way, how is the promotion
@Eskim listened to you and fixed it? because I didn't notice your message and also tried to help, with trees, I don't understand much about created maps --- Post updated --- God, the sound of the exhaust, especially the shots, is unsurpassed, if it wasn't for the music, I would have downloaded your video
It's okay, I have proof that the author is working on the map, be patient, because he has some problems that need to be solved his friend.
Even to clarify, I went to the Discord server of the original author, he did not leave it, he just has problems with it and he is solving them. He also completely recreated the map NFS U2 ,you could move her to BeamNG while waiting for the last area.
This is awesome ! How did you manage to add a "UI app" to control the weather ? (speaking of that is it technically possible for the rain to not fall into tunnels and covered parking ?)
Why don't you just upload an image file, it's more convenient than Google Drive? --- Post updated --- Why should he do this, he even forgot about lighting the map. And this is after what he achieved with all the support, he cannot give up so easily.
I agree. Thing is the Prostreet Nevada Highway isn't the same map as it and it should be a standalone. The highway should be even easier than Rockport tbh.
https://www.beamng.com/threads/simitars-ac-track-conversions.89133/ You can contact him quickly/free)
The map loads with no clouds or fog and I am forced to press the clear button on the CK map controller for it to work since I cleared my cache any idea on how to fix this ?
Curious to hear the status of this project. Is this abandoned like every other promising urban map project on BeamNG as usual? Still waiting for fixes such as the foliage of trees overhanging onto the roadways being invisible concrete walls stopping the player and AI to a halt. Also including traffic cones, wooden fences, barrier tolls being indestructible, solid bollards/walls that ruin your day. Can't access many of the shortcuts including the finale area due to collisions enabled on misc objects.. Still waiting for the complete map to be ported over. Very promising project, be a shame for another to fall victim of being cancelled for some reason..
It seems that it is not difficult to fix, you need to separate everything that should be transparent from the road in the 3D editor, and then in the game World editor, fasten it back, but already without a collision for trees, barriers, signs, cones, etc
Seems simple though like most tasks, it's probably little more complex to implement than it seems I'd believe.. But yeah, hopefully this project ain't dead. Pretty much solid map for what-it-is as long as the collision issues are fixed with misc objects. Along with that, could imagine the parked vehicle objects being removed and replaced with the parked vehicles feature from 0.26 going well with this map.
I wouldn't delete the parked cars, merging with the real ones seems like a good idea to me, but I could be wrong, --- Post updated --- By the way, in the game you could control the level of various garbage on the streets, and when I was little I didn't understand why YouTubers have so many boxes and all kinds of cones on the roads, and I have less. and I thought that there would be more of them when I advanced further in my career. What's the point, it would be possible to create another version without garbage and parked cars.
I played it a lot when I was younger though I never knew the garbage trivia, damn. Yeah, you have a good point though currently those are static map objects.. Unsure if it's possible to merge a map object into a parked car considering they spawn dynamically at any point of the map designated as a parking spot.
By the way, in the game you could control the level of various garbage on the streets, and when I was little I didn't understand why YouTubers have so many boxes and all kinds of cones on the roads, and I have less. and I thought that there would be more of them when I moved further along Parked cars can appear in parking lots ,the problem may be that machines will be created inside NFS machines.
I hope it isn't a problem, but I started remastering the whole lighting of the map to make it a lot nicer. So far, I've also placed close to 6000 lights in the map.