WIP Beta released NFS MW (2012) map in beamng

Discussion in 'Terrains, Levels, Maps' started by Ernxdr89, Jul 29, 2023.

  1. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    --- Post updated ---
    https://www.mediafire.com/file/vukwsfrh8ea0x3e/Airport.blend/file you have two weeks to download it
     

    Attached Files:

    • image_2023-10-04_194435527.png
  2. azureskies

    azureskies
    Expand Collapse

    Joined:
    Nov 5, 2022
    Messages:
    531
  3. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    Idk the map is separated in about 150 parts the airport is something like 10 of them and each part takes longer and longer to import into blender so i've never tried to import everythi'g at once
     
  4. azureskies

    azureskies
    Expand Collapse

    Joined:
    Nov 5, 2022
    Messages:
    531
    I Could try and give it a shot. It's gonna be time consuming but it'll sure be worth it.
     
  5. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    the airport is the selected parts they are larger than the other parts of the map because the airport is really just a big empty space
     

    Attached Files:

    • image_2023-10-04_200804588.png
  6. azureskies

    azureskies
    Expand Collapse

    Joined:
    Nov 5, 2022
    Messages:
    531
    Upon exporting the model to .dae, I noticed a disgusting amount of objects, specifically 30k. Now, beamng .dae imports tend to break at about 2-3k objects for me, so you can imagine how smoothly that would go with over ten times that amount of objects
    As for textures, that's where I've also got an issue. The textures do not export with the .dae, mostly cause I lack the source of the textures.
    That could easily be prevented if you were to send me something like a folder with all the airport textures.
     
  7. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,027
    Ohh
     
  8. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    don't ask about the blue one
    --- Post updated ---
    file>external data>unpack ressources>use files in current directory (create when necessary) after that save and the dae will export with SOME of the textures the missing one you can find them in the texture folder of your .blend but they won't be linked to your material you'll needd to do that yourself in beamng
    --- Post updated ---
    and for beamng import clicking on an object in blender then shift+g>type then join everything into a large object it's dirty but it does the job
    --- Post updated ---
    half textures missing, the signs and barriers are still there but here is your airport
    --- Post updated ---
    i can't bleive it went from 1.25Gb to less than 300Mb
     

    Attached Files:

  9. azureskies

    azureskies
    Expand Collapse

    Joined:
    Nov 5, 2022
    Messages:
    531
    Ight Thanks! I'll see tomorrow. It's quite late for me rn
     
    • Like Like x 2
  10. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
  11. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,027
    YAAAAAY
    ITS WIP BETA:)
     
  12. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    I wouldn't go as far as calling that a beta but it's something. I'll try to fix the textures before moving to another area (and remove the signs and barrier too)
     
  13. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,027
    Ok
     
  14. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    If the map doesn't works for you it's maybe my fault please let me know if it works
    --- Post updated ---
    i am going to get a gpu (i currently have a r7 240) so i can work faster on the map
     
    • Like Like x 1
  15. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Maybe leave the gates and signs, but make them non-collidable.
     
    • Agree Agree x 1
  16. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    Hard to do because i set the collision to visible mesh final
    --- Post updated ---
    I will just remove them for now and figure something out afterward
     
  17. azureskies

    azureskies
    Expand Collapse

    Joined:
    Nov 5, 2022
    Messages:
    531
    import them as a different .dae and just remove the collision
     
    • Like Like x 1
  18. DontKnowWhy186

    DontKnowWhy186
    Expand Collapse

    Joined:
    Aug 2, 2022
    Messages:
    1,006
    This was my first game I ever played on the PS3 and I have it on my pc as well. Honestly I'm absolutely happy that this is being done. I'd go as far as saying this is the best NFS map ever. Also it is nice seeing a map maker who is new yet learning so quickly.
     
    • Agree Agree x 1
  19. Ibi5hu

    Ibi5hu
    Expand Collapse

    Joined:
    Mar 5, 2023
    Messages:
    2,027
    Is this still worked on?
     
  20. Ernxdr89

    Ernxdr89
    Expand Collapse

    Joined:
    Jul 29, 2023
    Messages:
    55
    Yeah i still haven't found a way around about some textures not being linked to their materials and there is just no way that i do everything by hand* so i'll put everything "as is" with all the textures in a separate folder if anybody has the time to do it.
    * i'll at least do the roads textures and the trees maybe
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice