WIP Beta released Projekt Drive

Discussion in 'Mods and Skins' started by KennyWah, Nov 22, 2022.

  1. Leo Zieger

    Leo Zieger
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    Does it do harm if I keep the previous Projekt-Drive zip? (conflicts and such). Or is it just not on par with the level of the new I-Series revamp?
     
  2. KennyWah

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    Don't be afraid to provide feedback.

    I know of a few minor bugs. For example, since the update, if an engine is in an unstable detonation (knock/low octane) condition.

    The UI tool tip only shows when the centre menu wheel is open. I dunno why.
    --- Post updated ---
    The old I-Series files could conflict. Basically I'd recommend manually adding the I-Series to the old Projekt Drive.

    Simply delete the ETKI folder inside the old Projekt Drive zip. And add the Lua folder next to the vehicles folder.

    This will ensure 0 bugs. Otherwise old configs might lose the steering and need the newer steering added... and the old configs aren't as Polished in the suspension tune either

    Overall I also can't confirm 100% compatibility

    Also the old Projekt Drive has some gremlins and I'm not too happy with many of it's issues. Like the ECU conflict on RK's engines update which I simply don't wanna fix when I have so many configs and my own engines make me far happier in the end.
    (Also I'm friends with RK, I'm not upset about it, it was just unfortunate, especially so soon after my release at the time)

    Some suspension parts don't work too well for some reason... This is why I wanna roll out stuff a little more focused on the future and get to things when I get to them.

    I know some people will be disappointed with the loss of parts on some vehicles. But It'll get there.

    In the meantime the above mentioned can be done to preserve content.
     
    #182 KennyWah, Apr 17, 2023
    Last edited: Apr 17, 2023
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  3. Leo Zieger

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    Some more feedback: the force feedback is so good, a sign that the suspension and steering settings are up to the point. I haven´t tested many configurations because each config is so addicting you cannot stop to drive it! :D But the Race Car NA and the Race Car DTM really fun and easy to control with FFB, and the sound is so good, I guess my neighbours hate me now .... :D The base Italian 150 could use a shorter final drive (even the 3,91 is fine) because by default it reaches tops speed in 4th gear (out of 6). The 178 hp car is so easy to control and so easy to drift even on normal roads (normally my drifting skills need wide drift tracks). On some cylinder heads there is a typo: "titanium/factory vavles" it says. Other than that I am still enjoying!
     
  4. KennyWah

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    The 2.0L Italian model has a final drive that's based on a real transmission, also it's worth paying attention to where the RPM is at in 5th/6th for overdrive cruising. Should be within realistic economy territory.
     
  5. Leo Zieger

    Leo Zieger
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    Okay, that makes sense in a way, and in others not. I think most people aren´t in the game for saving fuel, but for joy of driving, or as ETK would put it, "enjoy the Kourse". So I will save it with a shorter final drive. Amazing btw. how you can change the compression ratio. Is this achieved by using longer connecting rods? I also noticed that lighter parts (like titanium valves) don´t increase the power, but they will decrease engine inertia, right?
     
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  6. KennyWah

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    Different lighter parts do change engine inertia.

    Also the transmission is intended to be that from a real car, so the Italian spec is intended to very much be an actual italian spec model. Crazy long ratios and all. Think of these cars as though they could really be someone's car. Mostly nothing too fictional. But I understand, I've also grown accustom to longer vs shorter gears but that's very subjective and I understand.

    But I assure you these are Indeed directly influenced by a real world car spec.

    I've done this because I find pairing engines and transmissions as realistically as possibile to factory spec gives the cars an incredibly grounded feel.

    Also perhaps try driving it down the canyon road @ Utah where a low powered car can feel fast.

    Alternatively there are many runs to drive in Italy that can do the same thing. But ultimately my favorite config for tight togue is the "Partsbin Special" my latest config.

    It's great at Tusbaki and Tail of The Dragon. Probably great at Italy too

    For added challenge it has standard compound tires and approximately 175hp
     
  7. Leo Zieger

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    Yes the partsbin is my favourite as well (I forgot the name to I wrote 178 hp car two posts above). Maybe I´m a dummy, but where can I specify the quality of fuel to be put in? I searched for fuel, gasoline etc. but didn´t find anything. I wanted to try out how the engine reacts when low octane fuel is used.
     
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  8. KennyWah

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    Oh, crap.. I must've messed up on the release. I'll make a hotfix right away!

    https://www.beamng.com/threads/projekt-drive.89169/page-9#post-1579751

    Go back to this post and redownload, this should include the full table for compression ratios and fuel types.
    I don't even know how this functioned without this content

    You should have something like 78, 85, 87, 89, 91, 93, 95, E85/E100 fuels as well as a debugger fuel with 0 octane.
    Also to see available octane you can open the console and you'll see a singular green number printed out in the console somewhere near the bottom on respawn, this will indicate remaining octane that's unused in your tune.. or remaining potential basically.

    Fuels do not currently simulate loss/gain of power, or temperature dynamics of different fuel types, example: E100 would ideally run colder in the engine, keeping heat under better control. I do not plan to simulate this currently. It's more there for a slightly more satisfying angle of tuning and getting a ton of extra performance out of an engine by using higher then standard fuel octane. I also don't plan to simulate more exotic fuel types then E100, for similar reasons. Their behavior is often far too different to simulate in a satisfying manor with my skills and I don't want my Lua to be too complex for me to update in the future as a 1 person team.
     
    #188 KennyWah, Apr 18, 2023
    Last edited: Apr 18, 2023
  9. Leo Zieger

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    If I remember correctly last time here we use Super95 E10 - but that will be the same as 95, correct? Looking forward to kill some engines with low quality fuel! :D
     
  10. KennyWah

    KennyWah
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    Indeed it is.
     
  11. Leo Zieger

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    I can confirm that the fuel dependent compression adjustments and warnings are working. With the Soapbox (I don´t know why is that name, it handles quite fine, maybe open differential?) you can have from 173 hp (8,4:1 - low quality fuel) to 197 hp (12,5:1 - needs E85) (and maybe a little more if you use E100). Also there is a warning and severe power decrease if choosing too low fuel quality or too high compression ratio. Good work!
     
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  12. KennyWah

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    Oh there is more then a severe power decrease ^^'
    The engine will generate incredible friction and heat, quickly deteriorating if driven beyond 4000rpm.. You'll overheat the engine and radiator very fast, the head gasket will go very fast... The engine will either self destruct or overheat and lock up if abused in this state. Truely nasty performance.

    In fact when applying throttle you'll notice the throttle response becomes unpredictable and choppy, this is an attempt to simulate the spark having no control over fuel ignition anymore, causing truely awful power delivery and response. Since the fuel is now detonating on it's own terms at random.

    Also too much forced induction obviously plays a rule in engine pre-detonation as well, which will cause the same unstable fuel condition to occur.

    In case anyone was curious 78 Octane is a very low quality fuel that Russia was using at one point in time. It's here for anyone who wants to limit their fuel quality to literally dirt. Seems fun so I added it.

    The soapbox is called that because it is quite slippery and has different steering. It can be challenging to push on tight roads, but can be very fast die to it's ability to use slip angle better then average. So the right driver can lift some surprising performance out of it when driven at or slightly beyond the limit.

    Drive it on the canyon road at utah.

    Specifically, if spawning at the observatory at the top of the canyon... Take a right out of the parking lot and drive that direction.

    Also another good config is "Clayton's I-Series"
     
    #192 KennyWah, Apr 20, 2023
    Last edited: Apr 20, 2023
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  13. KennyWah

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    I just fixed a bug in my updated Lua that replaces the torque limit calculations on the bottom end parts. Whoops.
    In my development kit that's now operational again! I'm not making a hotfix for that right now though as I am working on an engine.
     
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  14. Leo Zieger

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    I also like your "older" stuff. I just tried out the Covet I3 and I4s and they are really fun to drive, with massive lift off oversteer that can be used to FWD-Drift very well.
     
  15. KennyWah

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    The Covet has been a car I've been trying to get to for ages. It's one of my favorites. I really wanna build a proper inline 3 for it.

    It's come to my attention that I'm kind of not happy with the quality of some of my upcoming content, so instead of sitting back and feeling defeated I'm trying to throw together engines for some of the best content I know I can create and skipping the stuff that I feel is currently too mediocre to push forward yet.

    My 90's Pessima has a ton of work to be done.... And the 200Bx stuff just does not feel good to me at all. I can drive the I-Series all day... I cannot drive the 200Bx for more then 20-30 minutes without being displeased. The 90's Pessima can get there but I have patching to do since the update.. And there is other stuff about it that makes it complicated.

    Currently I'm tackling some of the engines rebuilds that were the most intimidating to me and doing them. Those engines are the "Kamtec" engine for the 80's pessima... And the "GX4".. I just finished the ladder. These engines are extremely high caliber and require very high attention to detail and I've been worried I can't recreate the magic again with new features. But if I get them out of the way I feel I can deliver one of the best cars my pack can possibly offer.

    The 80's Pessima, this car was also the barrier to the Covet. I'm shifting gears and planning to work hard to get some of these engines out of the way so I can work towards the Covet as well.

    My roster I'm aiming to make now is as follows

    I-Series
    80's Pessima
    Covet

    These are all capable of very, very high quality content from me without reworking very hard. Just have to put together some of the best damn engines I've ever made.

    The Legran is also quite high on my list but it has some unfavorable Force Feedback issues that I dread.

    The Sunburst has issues... and I have too much planned for it, so I'm holding it back atm.

    My reasoning for switching up the roster is so that when I release a preview of what's to come... I can show off the best quality work I can put forward without a shadow of a doubt.

    This should stop me feeling so defeated and give me back some of the confidence in my work again. I just feel the 200Bx will leave too much to be desired and the 90's Pessima isn't truely ready for release.

    This is also probably the content that has the highest anticipation as the 80's Pessima has forever been talked about but the version everyone has on their hands doesn't even come close to what I can offer and put forward.
     
    #195 KennyWah, Apr 23, 2023
    Last edited: Apr 23, 2023
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  16. Leo Zieger

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    But of the work on the i-Series you must be very proud, and rightly so! Maybe also sometimes the base material can´t give more than you can get out ... Most of the vanilla cars have some kind of "flat on the ground" feeling, they drive, but don´t give you very much information back from the road. The BX200 is one of these. In theory should be good with RWD and all, but then it just doesn´t deliver. Maybe too hard set-up, and then the basic grip from the road and the feedback is already gone.
     
  17. KennyWah

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    It's the rear suspension, it's geometry is pretty bad. Also not convinced the Jbeam doesn't have some gremlins kicking around. (200BX)
     
    #197 KennyWah, Apr 23, 2023
    Last edited: Apr 23, 2023
  18. KennyWah

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    Finished Rebuilding my "Kamtec HK 2.0L" Engine for the 80's Pessima.
    Literally the most daunting engine I've ever had to do, and I just did it in about 5hrs. This is by far the biggest wall I've had to overcome with these two engines now done. I do have 3 other engines I have to do here soon.
     
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  19. KennyWah

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    The 80's Pessima was in fact the car that started it all to begin with.
     
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  20. KennyWah

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    Just finished another engine for the 80's Pessima FWD platform.

    So two engines intended for FWD and another one for AWD layout.
     
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