they'll be added back in a optional pack if i'm not mistaken but for now it's just the breakable raptor
Very nice work! Curious why you are using a differential as a planetary gear. All you need there is a gearRatio applied to a shaft. You will get a lot more drivetrain rigidity and stability that way. A differential is for splitting power to 2 shafts, ie to the 2 wheels, the "planetaries" would just be a reduction of the gear ratio on each shaft.
At the time, we didn't know any other way to simulate them. They seemed to work OK I just implemented your suggestion, and it works perfectly! It also got rid of that nagging console error about non-matching differential outputs that we couldn't figure out. Very much appreciate that. Thank you! Thanks everyone else for the good comments. Glad you are having fun with the mod.
Thank you! @Matchbox201 implemented the solution you suggested. I'll update the resource later today. Not difficult at all. It just seemed very minor at the time and never got enough attention.
FLyInG 2 YoUr SoUL updated Revamped CRD Monster Truck with a new update entry: Update 1.01 Read the rest of this update entry...
Noticing with the updated planetaries that backflips and sidewalling are a little knackered, maybe something to look into?
Do you think you have a date on when the F150 might come? P.S new mod version has overtaken VarietyMod as my favourite addon ever. Good work F2YS!!
Removed 4 paint schemes from the Bigfoot Addon Pack. Also, in the light of the recent issues, the Body Pack was put on hold indefinitely. The Trophy Truck/Raptor body will be the only one available for the time being.
i actually deleted the old public version from my system after i got done recording the features/announcement video. thankfully i was able to redownload the old version from my downloads history. a useful tip for those wanting to revert versions i suppose. here's the video. first is the old one. it performs backflips ok, no matter how poorly i execute them. once i get it tipped to its side, i am able to easily recover and get back on all fours. there is a bit around 6:20 where the front suspension eats a tire. this is the only real bug that i've found. it's a persisting issue that i've experienced before. not sure what you could do other than adjust track width or change the tires or suspension itself. next is the newer one, and it is very hard to perform a backflip. it makes it once or twice, but you really need to get it to twist to land properly. i suspected that there was a lack of power going to the rear end. however in the sidewalling test, it seemed to be even easier. no complaints here other than it's a little bit unrealistic. i wanted to confirm the lack of power to the back end by trying to do some slap wheelies. they were almost impossible, while they are very easy to do on the older versions. maybe the older versions were a bit too easy to pull a slap wheelie off, but the newer one is certainly too hard. a proper balance of front suspension tuning and extra power being directed to the back end should fix those issues.
Is there someone doing the old body style of Max-d as well as the spiked style of now? I would love to see that old Max-d body in this game. Please to anyone doing body addons, do the old Max-d. Thanks.
Yes, people are currently working on it. But it is going to take a while though. Give the devs some time
The old Max-D was in the body pack and won't likely return. The spiked version was meant to be the next breakable body, but the origin of the mesh is unclear.