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Road Atlanta - LIDAR Edition 1.01

The LIDAR version of this beautiful US race track

  1. Ewanc

    Ewanc
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    Ewanc submitted a new resource:

    Road Atlanta - LIDAR Edition - The LIDAR version of this beautiful US race track

    Here's an early Christmas present for all of you racing fanatics. Be sure to try the campaign and time trials and let us know what you think.

    Read more about this resource...

    Here's a pack of real world banners, if you want a more authentic look.
     

    Attached Files:

    #1 Ewanc, Dec 12, 2017
    Last edited: Dec 13, 2017
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  2. Ewanc

    Ewanc
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    #2 Ewanc, Dec 12, 2017
    Last edited: Dec 12, 2017
  3. LeSpecialist01

    LeSpecialist01
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    it remember me the time i played at forza motosport on 360 hehe going to make a video while fully testing the track then going to share it here in my review soon!
     
  4. WacKEDmaN

    WacKEDmaN
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    i dont post much.. but had to say this is an awesome track..
    the main track looks and drives like something from one of the big sims with the Bolide GTR group 4 ..(wheel n pedals)
     
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  5. 440cid

    440cid
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    Just wanted to say thank you for the effort that you and the team put into this awesome map. Previous version was very great and now you made it better!
     
    • Agree Agree x 1
  6. Gavril T85

    Gavril T85
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    return of the carfag?
    20171222172728_1.jpg
     
  7. workclock1©

    workclock1©
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  8. Ewanc

    Ewanc
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    Wow, It does have a scary resemblance the the Carfag, but its just a Pontiac. Warning: track side objects are only meant to be seen from afar, and... may cause dizziness if viewed from too close.:eek: The Colmesh is even more optimized; 100-200 polys for the visible mesh and around 20 for the collideable one; thats why it runs soo smooth.
     
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  9. FirebladeRX-7

    FirebladeRX-7
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    Amazing map, my new favorite map and will most likely continue to be for a long time. I haven't been up to Road Atlanta in a few years, but aside from sign advertisements, everything is as I remember it being (at least from what I remember, we were in the support paddock and I was working on the car for most of the weekend, didn't get to tool around the infield much) Also, absolutely stunning when run at night. Hands down THE best night driving experience in BeamNG.

    What tracks do you have planned for the future?
     
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  10. Nathan24™

    Nathan24™
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    The people textured in the windows is a nice touch to the map. Great job!
     

    Attached Files:

    • 20171226144840_1.jpg
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  11. Projekt535

    Projekt535
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    I love these LIDAR maps you are doing, they are fantastic! I hope you continue making more, and I look forward to trying them! Keep up the great work!
     
  12. Shotgun Chuck

    Shotgun Chuck
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    So, maybe a bit of a stupid question but, did you use a mesh for the track and runoff areas themselves or is this map 100% heightmap?
     
  13. Ewanc

    Ewanc
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    Definetly not, it took a ton of post production work to clean up the height map that the LIDAR gernerated. Especially along the main straightaway, where there are walls on both sides Its too bumpy to use for driving on, as is. I had to make special meshes to flatten the lower and raise the higher parts and a mesh concrete barrior to cover the small cliffs it created. I also I used a mesh to smooth and refine the asphalt surface and added mesh curbs, walls and platforms, ect over it. I had to make special depressions in the terrain to fit the meshes over so they didn't overlap badly wiht the terrain.

    The only part that's not heightmap is the land past the walls at the club area. That's a mesh generated from LIDAR. I use an optimize modifier, then UV map orthoimagry onto it. WCUSA is a good example of it used to the fullest extent - you cant even tell where the map ends, until you hop the barriers and drive on the blocky mesh. Without the mesh outside part, it ends up looking odd where the map just ends.

    Heres what that map looks like with the without its heightmap terrain
    WCUSA_meshes.jpg
     
    #13 Ewanc, Jan 8, 2018
    Last edited: Feb 12, 2018
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