1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Soon to a planet near you

Discussion in 'Microblogs' started by tdev, Oct 2, 2018.

  1. Capkirk

    Capkirk
    Expand Collapse

    Joined:
    Nov 19, 2017
    Messages:
    576
    estama said "For each of the vehicle's nodes, it calculates the full Newtonian gravity for all planets". Therefore, a black hole would accelerate each of a cars nodes at a different rate, causing spaghettification.
     
    • Agree Agree x 2
    • Informative Informative x 2
    • Like Like x 1
  2. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,627
    Interesting, that does warrant a testing of course and if it works, then it does make beautiful slowmotion video clips for sure :)
     
    • Like Like x 1
  3. AgentMooshroom5

    AgentMooshroom5
    Expand Collapse

    Joined:
    Oct 29, 2017
    Messages:
    764
    Is there a limit to the size or amount of these and if you did have loads of them would it cause lots of lag? I thought that this could maybe be used for anti-gravity/sideways driving like seen in Mario Kart 8 by having lots of small planets lining the underside of the track so that you wouldn't fall off.
    This also looks really well done and a fun thing to play with, can't wait!
     
    • Like Like x 1
  4. The Gas Station

    The Gas Station
    Expand Collapse

    Joined:
    Jul 14, 2016
    Messages:
    195
    So it seems like this was added to the game in the latest update. Can you already access it? I've looked through some menus and didn't see it, and it doesn't really mention anything in the devblog announcement.
     
  5. Aerohead1999

    Aerohead1999
    Expand Collapse

    Joined:
    Oct 22, 2016
    Messages:
    242
    Soon to a planet near You needs to be a Skin for the d-series just like the truck from toy story slightly?
     
    • Like Like x 1
  6. stenyak

    stenyak
    Expand Collapse
    Staff Member

    Joined:
    Aug 6, 2012
    Messages:
    1,140
    Yes, check this post.
     
  7. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,627
    I wonder if there is plans to create terrain programmatically around given planet radius or maybe have way to wrap heightmap around a planet?

    That would of course require heightmap size not to be power of 2.

    Importing 4 000 000 polygon mesh seems to crash my BeamNG.Drive unexpectedly...
    --- Post updated ---
    I made only 25km diameter planet, with very low polycount, to test things out, oxygen level is low at 25km from 0,0,0, but engien does run, barely, it is kinda funny, it stalls at spawning or resetting the vehicle, but starter does start the engine, then engine is not turning off anymore if pressing V
    upload_2018-10-31_12-47-46.png

    It probably is not meant for this as there are issues viewing whole thing...
    upload_2018-10-31_12-51-37.png

    Oxygen level is calculated perhaps from origin of gravity source, so near center of planet there is oxygen, but then at outer edge there is not much as it is altitude of 12.5km everywhere on planet's surface.

    So to support larger planets, it would need to set oxygen calculation to start from radius of planet towards inverse of origin of planet or something like that, but then again, it might not be how I'm supposed to use the thing, but when I have limited myself to supposed :p

    Not sure if this should actually be in 0.14 discussion, but it is planet things.
     
    • Informative Informative x 1
  8. Misha Dorofeev

    Misha Dorofeev
    Expand Collapse

    Joined:
    Aug 3, 2018
    Messages:
    38
    Gravity gun? It'll be very fun, and I think we could make cars with them.
     
  9. MTKush

    MTKush
    Expand Collapse

    Joined:
    Aug 17, 2017
    Messages:
    69
    Interesting but what is the purpose of this demonstration might i ask?
     
  10. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    935
    A wise man once said:
    Science isn't about why,
    it's about why not?
     
    • Agree Agree x 4
    • Like Like x 1
  11. Jsap20

    Jsap20
    Expand Collapse

    Joined:
    Jun 26, 2016
    Messages:
    510
    Every BeamNG player probably lives by that- "Why Not?"
     
  12. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    89
    Super BeamNG Galaxy! Haha, seems cool.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice