I distinctly recall a series of YouTube videos detailing the process of making that turbo ute. You sounded quite English, and quite hilarious. I approve of this.
Lets see... Well, there's this: ...which I'm trying to use to learn how to model mechanical details in high resolution. Sorta. Includes a dynamic Cycles shader for the rough edge of the metal. A few old things:
See those weird wrinkly bits at the base of your cup? That's because you merged all the vertices to the centre, creating a whole bunch of triangles. Subsurf doesn't really like triangles, so the solution is to extrude to the centre, but leave a small hole and fill it. (imported from here) Oh, and (imported from here)
http://www.beamng.com/threads/15937-BeamNG-Drive-360°-VR-Panoramics?p=250983#post250983 ^ These pano works well as HDR/Reflection map aswell. Perhaps just need a bit more resolution.
Looks pretty cool Zappy. Blender is nice and adaptive i guess (I would cry if i had to design a shoe for a project lel)
Cheers. While I didn't cry (sort of), I did pull a lot of hair out. Mesh analysis tools in Blender are total junk, which made the ±0.01mm tolerance a challenge. Chuffed with how it turned out though; a few people using SolidWorks had their rubber sole peel away from the body when blasting the support material away, while mine remains watertight.
The machine shop I did compulsory work experience in had insane tolerances... But then they were doing performance car parts. CNC mills capable of manipulating the cutting tool with more precision than thermal expansion of the material (anything upto and including titanium) even allows to be cut at the max rate of coolant flow... Think they designed to something silly like 5 or 6 decimal places and allowed 3 to pass quality control. Effectively you were getting blueprinted parts from them as standard...
If only bezels could be so narrow... I will recommend the 29UM55P as I own one.. The quality is great and I certainly won't be switching from the 21:9 aspect ratio for some time!