Experimental Vehicle Global Strength, Weight, Size and Other Values Edit - Discussion Thread

Discussion in 'Mods and Skins' started by Agent_Y, Oct 27, 2020.

  1. FooDerr

    FooDerr
    Expand Collapse

    Joined:
    Dec 24, 2022
    Messages:
    18
    It would be sick if you added a "waterlogged" engine damage option or "dirty air filter" engine damage option, the dirty air filter makes the engine struggle to start, run rough, and burn oil occasionally, and the waterlogged option makes the engine struggle to idle, and lock up if held at high RPMs for too long.
     
  2. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,380
    I'll see what I can do but these kinds of things are not simulated in game, if I added them they could conflict with the other options
     
  3. TheWater1234

    TheWater1234
    Expand Collapse

    Joined:
    Feb 8, 2022
    Messages:
    592
    The gavril D-series armored configuration has the wrong fuel tank
     

    Attached Files:

    • Przechwytywanie1.png
  4. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,380
    That's actually the wrong engine, it was supposed to have a Diesel. Will fix for next update.
     
  5. TheWater1234

    TheWater1234
    Expand Collapse

    Joined:
    Feb 8, 2022
    Messages:
    592
    I would like to point out another thing. Well, the description of this configuration is wrong because, as you can see in the pictures, you can't tow things with it
     

    Attached Files:

    • Przechwytywanie.png
    • screenshot_2023-07-15_18-11-30.png
    • Przechwytywanie1.png
  6. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,380
    I just meant there that it resembles a work truck.
     
  7. TheWater1234

    TheWater1234
    Expand Collapse

    Joined:
    Feb 8, 2022
    Messages:
    592
    Now I understand what you meant
     
  8. FooDerr

    FooDerr
    Expand Collapse

    Joined:
    Dec 24, 2022
    Messages:
    18
    Ight
     
  9. SupremeDalek73

    SupremeDalek73
    Expand Collapse

    Joined:
    Sep 13, 2019
    Messages:
    285
    Hate to bump, but how does one use the manual transmission with centrifugal clutch? I can't seem to upshift without synchro damage. I also don't see any mention of it in your mod updates, so is it WIP?
     
    • Like Like x 1
  10. JetPoweredMacintoshâ„¢

    JetPoweredMacintoshâ„¢
    Expand Collapse

    Joined:
    Feb 23, 2016
    Messages:
    1,564
    BUMP since i assume this is still a somewhat actively updated mod

    is there a way to add additional engine sounds to the common sound swaps? there's a set i'd like to (privately) use from a seperate engine mod but when i unpack and explore the folder there is no art/sound directory, so i suppose it pulls from the game art/sound folder?
     
  11. Driver_1

    Driver_1
    Expand Collapse

    Joined:
    Dec 26, 2020
    Messages:
    69
    When I equip "engine damage" in the engine swap feature, my car changes color permanently (you can't change it unless you remove the part again). A few days ago, a Bluebuck config I was trying to make turned bright magenta, and now my 200BX is stuck white, and it's SO annoying. Has anyone else had this problem, and is there a fix?
     
  12. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,380
    The mileage feature is a bit broken, I should remove it
     
  13. E32k

    E32k
    Expand Collapse

    Joined:
    Nov 9, 2022
    Messages:
    68
    Could you make a separate mod with only the mileage so that you can put it on a RP BeamMP server?
     
  14. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,380
    No, it's broken, I won't fix it
     
  15. E32k

    E32k
    Expand Collapse

    Joined:
    Nov 9, 2022
    Messages:
    68
    Isnt there any way to get the mileage from career mode into a variable in the tuning options? It could even be implemented as a standalone UI app.
     
  16. FilipNone

    FilipNone
    Expand Collapse

    Joined:
    Dec 22, 2022
    Messages:
    6
    upload_2024-7-8_12-10-22.png

    I was wondering, why not putting the max value for the odometer up to 2 milion? There are many cars that are more way more used than simply 100k kilometers. I know that there is the powertrain wear that you can set but it's not as setting 1 milion mileage car >:D
     

    Attached Files:

    • upload_2024-7-8_12-10-20.png
  17. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,380
    This thing is broken anyway, I should remove it
     
  18. FilipNone

    FilipNone
    Expand Collapse

    Joined:
    Dec 22, 2022
    Messages:
    6
    It would be cool if you updated it instead, maybe making it for the whole car instead of just the engine.
     
  19. leanbeefpatty

    leanbeefpatty
    Expand Collapse

    Joined:
    Feb 25, 2024
    Messages:
    4
    please make the tire pressure control a UI app thanks!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice