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What's Your Favourite BeamNG Track?

Discussion in 'General Discussion' started by RacerRobin24, Oct 7, 2018.

  1. RacerRobin24

    RacerRobin24
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    Hello All,

    What's your favourite BeamNG race track/circuit and why is it your favourite?
    Make sure to post the link below!

    (Trying to make FR18 Championship!)
     
  2. welshtoast

    welshtoast
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    1. Automation Test Track, Kurupae
    2. Hirochi Raceway
    3. West Coast USA, Motorsport Park
    Are we talking about modded tracks as well?
     
  3. Rod shop

    Rod shop
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    yes
     
  4. RacerRobin24

    RacerRobin24
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    Yes, mods too!
     
  5. welshtoast

    welshtoast
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    1. Road Atlanta - Ewanc
    2. Toban Raceway - HighDef
    3. Austrian Raceway - TheGameLix2
    4. Trial Mountain - Ewanc
    5. Lime Rock Park - Ewanc
    6. Grand Valley Speedway - Ewanc
    7. RG Mega Motor Park - racerguy24
    8. ATE-ONA Raceway - Josh2009ers
    9. Crorf International Raceway - NoBodey76
    I have got some older, real racetracks as well. However, those are pretty outdated [all tarmac + sticky barriers] and we might have issues with track limits. There is a heavy W.I.P. Nordschleife as well
     
  6. Rod shop

    Rod shop
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    indandiapolis motor speedway
     
    • Like Like x 1
  7. RacerRobin24

    RacerRobin24
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    1. Automation Test Track
    2. Road Atlanta/Lime Rock Park
    3. Austrian Raceway
      Grand Valley Speedway
    4. Toban
    5. Trail Mountain


      DISLIKE
      1. orrf International - No barriers/few barriers, so unrealistic crashes
      2. West Cost USA Race track - Lag
      3. Indonapolis - Only Oval
     
  8. Addicti0nToB00st

    Addicti0nToB00st
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    Dang, @Ewanc is master of race tracks, I cannot believe how good he is at making tracks.
     
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  9. welshtoast

    welshtoast
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    Yeah, his ports are great
     
  10. Rod shop

    Rod shop
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    back on topic
     
  11. Ewanc

    Ewanc
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    My favorite subject! :D

    As for the best tracks for the FR18; I don't know of any pure F1 tracks in the game yet that are 100% ported, and not mesh dumps. Monaco is hilarious, and Spa would be a great one.

    Here's a few F1 tracks I found, but yeah, they are mesh dumps and not purpose built for this game and don't perform good enough for an F1 car to turn a good lap. They can be bumpy, laggy and usually lack terrain types for grass and sand traps and of worst all no AI.

    Monaco https://www.beamng.com/threads/circuit-de-monaco.7599/
    Monza https://www.beamng.com/threads/autodromo-nazionale-monza-1988.4010/
    Tsukuba https://www.beamng.com/threads/tsukuba-circuit.7448/

    Bathhurst and Laguna Seca are out there too and are awesome race tracks, but I think they are also obsolete mesh dump mods. Ive already made my favorite road courses, but they aren't specifically for F1 either.
     
    #11 Ewanc, Oct 8, 2018
    Last edited: Nov 1, 2018
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  12. Ewanc

    Ewanc
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    Its not that hard to properly port a map. The main thing is the terrain needs to be converted to Torque3D terrain. This opens it up for decal roads, AI, ground cover, forests, and terrain painting. It also allows for smoothing of rough edges and adding new roads and terrain details without any knowledge of 3D modeling.
     
  13. SanderCarGuy

    SanderCarGuy
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    Dec 2, 2016
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    1. West coast usa
    2. Gridmap
    3. East coast usa
    4. American Roads
    5. Automation map
    6. Utah usa
     
  14. ManfredE3

    ManfredE3
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    UKR is my favorite

    You should host your FR18 championship on it ;)
     
    • Like Like x 1
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