Here’s some of our changes since the last release, we have some heavy background work going on so we will release the update when it’s ready. π
Features:
- New and improved ABS system
- G27 steering wheel RPM LEDs working
- Added force-feedback defaults to Fanatec and T500RS wheels
- New main menu background images - Higher quality and more appealing (work in progress)
- Mouse buttons, axes, and wheel binding support (work in progress)
Bugfixes:
- Fixed an issue where users could not define and audio device properly
- Fixed negative values in colorpicker
- Fixed some bugs in anisotropic beam code
- Fix for suspension replacement disabling steering
Content:
- Supercar Rally scenario fix
- Fixed Island Tour scenario
- T-Series: Fix for instability, fixed wandering steering
- Jungle Rock Island: Airfield progress, new materials/textures, added a fort
- Improvements to glass strength: 200BX, Bolide, Covet, D15, Grand Marshal, Moonhawk, Sunburst
- New ABS tuning (to suit new system):200BX, Grand Marshal, Sunburst
- 200BX: Tweaked parking brake, stiffened tie rods
- Bolide: Fixed doors colliding with fenders, stiffened chassis
- D15: Increased front suspension damping
- Grand Marshal: Stiffened chasssis and rear door hinge, fixed dashboard mesh stretching
- Sunburst: Stiffened door hinges, headlights, tierods, added non ABS rally brakes
- Van: Fixed rear view mirror mesh stretching, increased front suspension damping
Wiki updates:
- pressureWheels Wiki page added
- flexBodies Wiki page improved, multiDAE incorporated
- Beams Wiki page improved
Work in progress:
- DirectX 11: This will enable us in the future to use more powerful features. For the near time we will just make it work - no fancy things.
- OpenAL Soft soundsystem supposed to replace the DirectSound Soundsystem. It’s supposed to be more stable and has more features (looking into HRTF)
- Physics Mesh handling redesign: one step closer to push things to the GPU