In today’s minor release, we have a slew of smaller improvements. This includes fixes for the migration process for Userfolder during updates.
Version 0.22.2 also addresses reported issues for multiple vehicles, including the recently added Soliad Wendover. We are also introducing several subtle refinements to the new Walking Mode, audio, input, World Editor, and more. Check out the full list of changes below!
As always, thank you for your continued support!
Vehicles
- Added Vehicle Triggers support to Dry Van Trailer, Flatbed Trailer, Tanker Trailer, Travel Trailer and Old Cannon
- Bruckell LeGran
- Fixed front sway bar mesh spiking when subframe deformed
- Fixed position of sport gauges speedometer needle
- Fixed maximum travel of sport gauges tachometer needle
- Fixed right mirror reflection
- Fixed wrong taillights for facelifted wagon configurations
- Fixed leaking breakGroup in hood bolts
- Fixed “SE V6 Wagon” configuration having the wrong engine, and missing the “facelift” tag from its name
- Fixed brake lights turning on with taillights
- Fixed shaky exhaust attach at engine
- Fixed manual floor shifter missing clutch pedal
- Fixed sport speedometer needle bottoming out at 5mph instead of an unmarked 0mph position
- Fixed drive shaft prop not being visible when the front differential is removed
- Adjusted headlight aiming pattern
- Bruckell Moonhawk
- Fixed missing “Front” sub-category header in wheels tuning menu section
- Cherrier Vivace/Tograc
- Tweaked engine limiter beams
- ETK 800
- Fixed broken ttSport dual outlet exhaust path causing particles to emit at the manifold
- Gavril Barstow
- Fixed fuel tank deform not being set in jbeam leading to random fuel tank strength depending on fitted parts
- Gavril Bluebuck
- Fixed broken V8 engine exhaust paths
- Gavril D-Series
- Increased strength of engine intake and accessories deform groups
- Improved transmission mount stability
- Fixed front differential brace mesh showing on beam front axle when offroad springs are fitted
- Fixed flatbed rollbar detaching on spawn
- Fixed welded IFS differential missing half shaft slot
- Gavril Grand Marshal
- Increased strength of engine intake and accessories deform groups
- Gavril H-Series
- Increased strength of engine intake and accessories deform groups
- Improved transmission mount stability
- Fixed front differential brace mesh showing on beam front axle when offroad springs are fitted
- Gavril Roamer
- Increased strength of engine intake and accessories deform groups
- Improved transmission mount stability
- Fixed welded IFS differential missing half shaft slot
- Hirochi SBR
- Added engine mount parts
- Added engine deform group support
- Fixed third brake light flare not breaking
- Gauge : fixed tail lights indicator being stuck on
- Hirochi Sunburst
- Fixed 1.8L engine spawning with a broken engine mount
- Ibishu Pigeon
- Soliad Wendover
- Added drift steering
- Increased door latch strength
- Increased effectiveness of heavy duty radiator
- Improved hood deformation
- Fixed right mirror reflection
- Fixed UV map issue with pre-facelift rear bumper skirt
- Fixed front sway bar mesh spiking when subframe deformed
- Fixed leaking breakGroup in hood bolts
- Fixed upper hood hinge nodes inverting through hood
- Fixed shaky exhaust attach at engine
- Fixed drive shaft prop not being visible when the front differential is removed
- Fixed 3.8L V6 engine using sport intake by default
- Fixed missing derby and box front bumper mounts
- Fixed “Sport S” configurations description typos
- Fixed “Sport SE 4400 V8 (Facelift) (A)” configuration using the wrong steering wheel
- Reduced mesh spiking of facelift headlights, doors and rear quarter panels
- Reduced vibration of doors and mirrors
- Adjusted headlight aiming pattern
- Wentward DT40L
- Fixed side panels wobbling freely when the roof is removed
Vehicle triggers
- Improved visibility: visible for own vehicle and all vehicles in 1st person and free camera
- Fixed interaction: cursor and middle of the screen for gamepads was mixed up, resulting in weird behavior. Should work a lot better now. (Also lights up as green when you can click it)
- Fixed triggers rendering in photo mode
Walking Mode
- Optimized spawning system for the walking mode
- Cleared the fixed nodes of the player when getting in a vehicle
- Traffic vehicles that are in the way don’t despawn when getting out of the vehicle
Input & Force Feedback
- Fixed the Options menu not updating when changing bindings (sorry for the inconveniences setting up your devices!)
- Optimized bindings edition: removed and added bindings will now show up much faster
- Improved Walking Mode bindings names: move up/down is now forwards/backwards
- Added the notion of ’tags’ to input actions. it allows adding extra search keywords. Tags are shown in the tooltip popup (check the ‘Enter/Exit’ binding for an example)
- Improved the Options > Controls search field: it will now search not just the title, but the description and tags too
- Fixed a too low default strength setting for a few force feedback steering wheels
- Fixed vehicle-specific bindings being removed when you spawn multiple vehicles and customize your controls
- Fixed mod-provided input actions not working when you start the game (used to require pressing Ctrl+L once as a work around)
- Fixed the Controls menu missing bindings of out-of-focus vehicles. Now we only show bindings for the currently focused vehicle
- Fixed vehicle-specific bindings not showing up in the Controls menu if you switch vehicles while that menu was open
Powertrain
- Limited the effect of a broken supercharger to the airflow of an engine
- Improved overall DCT shift logic, less stuck gears, fixed disengaged first gear
Game Engine
- Node Grabber: Fixed random crashes
- Fixed ability to switch into a vehicle from the pool of inactive traffic vehicles (experimental feature)
- Road / River Editor: Fixed text hidden behind 3d Spheres
- User folder will now only be migrated on major updates.
- User folder version now only contains the major and the minor version components
Launcher
- Fixed browser link when clicking on “More information” when the game exit with a critical error
- Added translations
Traffic
- Fixed issue with vehicles suddenly showing up too close in pooled traffic mode
- Fixed traffic collision infraction not triggering
- Fixed reckless driving infraction rarely triggering
Audio
- Improved voice stealing
- Fixed audio cut-offs with multiple vehicles
- Fixed low volumes of backfires
- Updated range of audio voices
- Improved Fmod initialization from audio settings
Scenarios & Time Trials
- Fixed several Time Trials not working correctly after resetting
- Fixed checkpoint markers not disappearing in scenarios and Time Trials
Track Builder
- Fixed Track Builder tracks not showing up in Time Trials sometimes
World Editor
- Fixed an error when opening the “Layouts” menu
- Fixed the position of newly created mesh road and river objects to be the on the first placed node
- Adjusted several default window sizes
- Fixed an error when selecting forest items while holding ctrl
- Made the mouse interaction with the scaling gizmo more intuitive
- The scaling gizmo will now keep the relative sizes between all edited axes
- Fixed wrong position after scaling an object
- Fixed triggers sometimes still being drawn after closing the editor
- Forest editor now also has the precise gizmo controls when holding ctrl
- Added ability to rename forest brushes
- Rebuild decal roads together with level collision
- Fixed Icons Overview window not scaling correctly
Flowgraph Editor
- Various minor node fixes
- Added walking mode related nodes
- Fixed welcome screen examples not working properly