Check this announcement for the complete list of hotfixes!
Vehicles
- Gavril MD-Series
- Fixed missmatched final drives on off-road school bus config
- Ibishu Miramar
- Fixed export sedans having “coupe” in config name
- Fixed early GTZ headlight being misplaced
Gameplay
- Fixed “Fling downwards” and “Boost backwards” actions not working when bound to a hotkey
- Fixed “Deflate random tire” action and added it to the Radial Menu
Early Preview: Career Mode
- Fixed an issue where bonus objectives would provide the reward multiple times instead of only once
Missions
- Fixed map being openable during the challenge loading and unloading transitions, which could break the game
- Corrected thumbnail for Mountain Drifting
- Cannon missions: disabled node grabber and map modes
Input & Force Feedback
- Fixed broken force feedback when the steering angle is set to 0 instead of the real angle (usually 900 degrees or alike)
- Added a default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo and OpenFFBoard
- Changed how to enable vibration feedback
If you’ve never changed the steering setting of your controller, the new vibration will be active by default. If you have changed any settings of the “steering” input binding on the Xbox controller before: To get the new vibration- Go into “Options” -> “Controls” -> “Vehicle” and select the “Steering” binding of your Xbox controller
- Scroll down to “Force Feedback Configuration” and make sure “Enabled” and “Use gamepad vibration” is checked
- A good starting value for the “Strength” slider is around 100 (this is the new default, and you can adjust it to your liking)
You can disable vibration by going to “Options” -> “Controls” -> “Vehicle” and select the “Steering” binding of your Xbox controller. Then scroll to “Force Feedback Configuration” and uncheck the “Enabled” option