Check this announcement for the complete list of hotfixes!
User Interface
- Vehicle Selector
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Some mods that still used pre-PBR paint definitions could occasionally break the Vehicle Selector
- Those paint definitions are now automatically updated and a warning for the offending files is displayed in the log
- Fixed an issue with the breadcrumbs
Back
button not reacting on the first mouse click when controller is focused on the right part - Improved the tiles’ reaction time when scrolling
- Optimized and fixed an issue with the tiles - it should now react properly on mouse hover
- Fixed an issue with the Vehicle Selector related to vehicle paints
- Fixed an issue with level selector that could occur after level loading
- Fixed an issue where the text of the Nodegrabber could be hidden behind the vehicle
Rendering
- Fixed an issue that prevented autogeneration of mipmaps for some textures when using DirectX11
Virtual Reality
- Fixed a crash that could happen when Occlusion mask is invalid