Check this announcement for the complete list of hotfixes!
Vehicles
- Cherrier FCV
- Fixed clipping issues with fire extinguisher on race interior
- ETK I-Series
- Removed leftover duplicate/test slots under the steering box
- Fixed position on the navigator prop
- Fixed missing and incorrect production years on certain configurations
- Fixed clipping of exhaust tips with the bumper
- Fixed position of the roofbar load (was too low)
- Fixed numerous issues with parts not breaking off correctly
- Fixed lifted front strut not appearing on the off-road config
- Fixed white lines on the side of the Rotopad Livery
- FPU Wydra
- Fixed missing transparency on the badge material
- Gavril Barstow
- Fixed a JBeam issue that caused the whole car to deform too easily
- Gavril Bluebuck
- Fixed floating issues on 353 CUI V8 engine
- Gavril Grand Marshal
- Fixed an issue with the hood occasionally failing to close after opening
- Reworked limousine body mesh behavior when splitting in order to prevent holes from appearing under certain circumstances
- Fixed incorrect material on the middle part of the limousine roof when split
- Fixed incorrect material setup on interior tinted glass
- Gavril H-Series
- Fixed broken material on dually disc brakes
- Hirochi Aurata
- Fixed incorrect behavior of base front shocks
- Wentward DT40L
- Fixed issues with materials when using Livery Editor
- Props
- Fixed a typo in Large Roller description
- Updated the shape of the button trigger to a sphere on spike strip launcher
- Fixed improper mesh for bolts on Small Spinner
- Changed the vehicle type of the two trailer configurations from
Large Spinner
toTrailer
- Fixed unintended reactivation of Spike Strip Edge-R after it has been retracted
- Gavril T-series
- Fixed an issue that caused mixer chute extensions to detach upon spawn with specific part combinations
- Hirochi Sunburst
- Fixed unpainted chunk of the bumper on two tone livery
- Fixed several issues with the interior textures of the wagon trunk
- Wendover
- Fixed an issue with the missing radiator fans
- Legran
- Fixed an issue with the missing radiator fans
Levels
- Automation Test Track
- Fixed narrow path on the dam and adjusted meshes
- East Coast, USA
- Fixed collision on gas station store
- Hirochi Raceway
- Added speed lines to pit lane
- Italy
- Improved presentation around the lonely speed limit road sign in field
- Updated navgraph on a road segment with malfunctioning traffic
- Johnson Valley
- Fixed a large floating rock
- West Coast, USA
- Fixed misconfigured glass material on fencing mesh
- Fixed a hole between buildings
- General
- Fixed excessively large level thumbnails
Gameplay
- Fixed several cases of improper reset behavior when a vehicle is coupled with props
User Interface
- Fixed an issue that caused the game to remain paused after exiting the menu
- Improved styling and adjusted behavior on the new bindings app to minimize intrusiveness
- Fewer nonessential entries are displayed now, and the app remains “faded out” in a broader range of situations
- Fixed an incorrect label for the input binding that zooms out the camera
- Fixes for the Minimap
- Fixed an issue occasionally causing the roads to get drawn outside of the app, if the round mode is used
- Fixed several errors thrown by markers when a level is loaded without any vehicle
- Fixed heavily reduced performance when used in a game state that is neither Freeroam nor Career and outside of a mission
- Play mode marker visibility now works the same way on Minimap and in the game world
- Added the ability for mods to override code in
playmodeMarkers.lua
in order to control the marker visibility
Missions
- The
G-limit
on Villa VIP is now less sensitive
Input & Force Feedback
- Updated button layout for the PS4 Slim controller (regular PS4 controller already included the correct layout)
Game Engine
- Fixed a crash that manifested when trying to add an invalid object to a
SimGroup
Vehicle AI & Traffic
- Adjusted traffic algorithm to reduce density in some areas
- This lowers the amount of local traffic on rough or narrow roads
- Generalized the lane bias factor
- Generalized the lane bias factor (used in error computation for optimal lane selection) to be applied symmetrically for left- and right-hand drive
- When all other lane selection error factors are equal, AI will now favor the outermost lane, with support for driving-side awareness as defined by the map
Launcher
- Fixed an incorrect label on the
Clear Cache
button in Japanese, Korean, Polish, Russian, Chinese Simplified, and Chinese Traditional
Linux
- Fixed the native crash reporter on Linux
- Added a workaround for BeamNG getting stuck during startup on Nvidia GPUs
- Fixed occasional broken mouse grab on X11