Second round of fixes and improvements.
Improvements
- Added new binding “Reset all vehicles” to quickly reset all spawned cars using Shift+R
- Interior skins changed for Autobello Piccolina 110b and Carabinieri
- Improved reverse gear logic of scriptAI
- Improved steering positioning of scriptAI when driving on heavily cambered roads
- Reduced peak and runtime memory usage of Static Collision subsystem
- Reduced default depth of dirt_loose_dusty groundmodel
- Reduced piano destruction sound volume
Bugfixes
- Fixed floating camera on missing default vehicle
- Fixed lighting issues when Lowest graphic settings is used
- Fixed materials UV animation on Material editor
- Fixed crash on imposter generation
- Fixed render using instancing when materials use dynamic cubemap
- Fixed ability to repair cars during competitive scenarios through the “Reload all vehicles” binding
- Fixed duplicate “Reload vehicle” binding name in UI (was really “Reload all vehicles”) and added a default Ctrl+Shift+R binding for it
- Fixed wrong turn signals for Autobello Piccolina 130a
- Autobello Piccolina: Fixed turbocharger turbine direction, lights falling off when spare tire falls off, wheels breaking off at max offset, steering limiters inhibiting steering (off-road steering)
- Fixed reset and recovery lag while using vehicles with a navigator display
- Fixed Moonhawk drift steering breaking at full lock
- Fixed some small issues with Roamer off road roofrack
- Fixed ‘Through the center’ time trial rolling start spawning car underground
- Fixed gate prop not spawning correct configurations
- Fixed Barstow ‘Old Paint’ skin not displaying correctly
- Reverted change to mud and sand groundmodel default depths
- Fixed game crashes and loss of force feedback with various Thrustmaster wheels, as well as potential issues with many other force feedback devices
- Fixed log spam when encountering certain problems with force feedback system
- Fixed rare possibility of log file corruption
- Slightly improved force feedback ‘Auto’ update rate detection
- Improved handling of force feedback devices when they are unplugged
- Fixed harmless error logs when force feedback devices are connected before running BeamNG.drive
- Fixed some cases where force feedback would be disabled or routed to an incorrect device while multiseat is enabled