We’ve just released version 0.4.1.1, addressing the invisible vehicle bug and much more.
Features:
- Small optimizations in the physics core
- Increased timing for engine drowning
- Controller hotplugging fixed: you can now plug/unplug controllers (joysticks, gamepads, steering wheels) at any time
Bugfixes:
- Fixed invisible Vehicles on DirectX version 10.1
- Merged resolution and refresh rate options for a better user experience: it was not showing all resolutions before
- Fixed black water on Low quality settings
- Fixed XInput cache file infinitely growing in size
- Fixed each XBox controller being detected as two different devices at the same time
- Fixed various “XBox controller plugged” messages appearing at wrong times
- Fixed broken bindings (H-shifters and camera zoom) in the following steering wheels: SideWinder Force Feedback Wheel, Fanatec Porsche 911 Turbo S Wheel, Ferrari F1 wheel Integral T500, Logitech Driving Force Pro, Logitech Driving Force GT, Logitech Momo Racing Force Feedback Wheel
- Lowered G27 LEDs log severity during successful initialization
- Fixed ‘Device Detection’ progress dialog not showing up if the process takes a long time
- Fixed ‘Device Detection’ progress dialog sometimes being stuck open forever
- Fixed all 4 possible XBox controllers sharing the exact same name
Content:
- Added the Ibishu Pessima
- Added Pessima test scenario
- Added self-collision to wheel axis nodes
- Gavril Vanster: Interior mirror flexbody fix
- Gavril T6/75: Fixed incorrectly being front wheel drive, acceleration bug fix & an issue where the engine would stop if any node touches water
- Various small vehicle improvements and fixes
- Minor improvements for Jungle Rock Island