(thanks @cosmo centrale for the video!)
Features
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- New system for creation of time trials with pacenotes
- Quick edits to pacenotes via plain text files (no messing with with prefabs)
- Fully configurable co-driver: tweak distance calls, callout distance, word substitutions, corner pauses
- Add your own codriver: just provide the samples and tweak a couple of config files
- Immersion tweaks: removes the waypoint columns and the sound played when crossing them, adds additional stage clutter
- >20 unique, long rally stages with pacenotes for vanilla and mod maps, and short shakedowns for beginners
- UI with well-timed pacenote icons, a pause menu with co-driver options and pacenote information
Installation
- Remove beamng_local_folder/settings/rallyconfig.ini after updating to this version!!
- Remove or deactivate any old versions of the mod!!
- Pacenote core mod is no longer needed
Complete Guide
The complete guide to the mod and the experimental version (the experimental version always features additional co-driver as a gift to my beta-testers) can be found on github
https://github.com/lellolillili/rallymodemod
Feel free to clone and contribute however you want!
Quick Start
The rallies are in the Time Trials menu. You can only start a rally from the Time Trials menu.
You can see the length of a rally in the thumbnail. Shakedowns are short stages, usually sections of the larger stages. Special stages are traditional length stages (5 to 15 km, for now).
Most rallies are for vanilla maps, plus a few mod maps:
- PJS Drift and Rally
- Jungle Rock Island - Dirt version
- East Coast USA - Dirt version
- Carvalho de Rei
- Pikes Peak - WIP - coming soon!
Start the race.
After the countdown, you will be greeted by a welcome message. Read it and follow the instructions. You need to load the rally UI in order to see the pacenote symbols and the pause menu. Press 'SHIFT+CTRL+U', add apps, choose the Rally Mode UI app. Keep it nice and big and centered.
Restart once (press 'R') to disable the waypoint sounds. The custom waypoint module will be loaded, and the sounds won't play anymore.
Anytime after the countdown starts, you can pause physics ('J') to open the rally menu. The menu is self explanatory.
Don't forget to hit "save" to save the options you modify.
Co-driver volume
You will see an option to adjust the co-driver volume. I actually have no idea what the hell is the correlation between the number you put in there and actual volume of the co-driver voice. I only know that 0 is mute, small numbers are low volume, and large numbers are high volume. Please let me know if you figure out a reasonable range.
Acknowledgments
Thank you @angelo234 for helping out with the pacenotes for Carvalho de Rei, as well as with some really important parts of the code, and testing.
Thank you @BlackMetal for giving me permission to use their props on my Time Trials.
Thank you @Darthbob555 for helping me out with game engine modding!
Contribute!!!
If you're interested in the project of turning BeamNG into a rally game, PM me. There are a million ways you can contribute to the project.
Dismiss Notice
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Beta Rally Mode: smart co-driver & stages with pacenotes 0.5
A configurable co-driver, support for easy pacenote editing, and long time trials with pacenotes.
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Recent Updates
- bug fixes Nov 13, 2023
- Rally UI, new co-driver system, and shakedowns! Mar 20, 2023
- co-driver improvements, more rallyes, and fixes Apr 19, 2022