Genuinely wish I could ride in one of these things for real, they look fun to ride around in. Sometimes I wonder if real-world automakers ever look at cars in games like BeamNG and go "Hey, that's a good design, we should defictionalize that." Feedback-wise, the hybrid variants are still completely broken. The electric motor noise also still gets a bit too painfully high-pitched at max throttle, but it's at least better than I remember.
They aren't broken, they just dont have a noise during idle, which is what I mentioned. If its that problem with starting the bus, then you just start it by holding the on screen engine button with your mouse instead of just clicking it, until the process starts.
Hello! In bus driving mode, when I arrive to bus station, the bus is too tall. Is there an option to make tahat markings taller?
It seems like you haven't updated the mod yet. If you click on the Capsule logo on the engine door, does it shows a message saying "Capsule version 3.1 by CYCJoseph"? Did you access the bus mode from the main menu? If you access it from free roam mode, the marker changes its size according to how large the bus is.
That is incredible cool, I had no idea that this was added by the devs. Do you happen to know when they added that? In any case, I am so happy to be finally capable of having a long bendy bus in bus mode
CYCJoseph can made a intercity bus variant can be for driving on long distance route like utah jonson valley plis
The marker should look like this if you enter the bus mode via free roam mode. Yes, there is a plan for the coach version but for now I have to complete these first.