Outdated Crash Junctions 0.54

Destruction-Oriented Map and Scenarios.

  1. Lurker

    Lurker
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    Guys he sounds serious, you better have fun. he means it.
     
  2. Occam's Razer

    Occam's Razer
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    Yeah, it's a bit of a pain to put in place.

    Just be sure to place it on this map (the method of its... being on rails as it is isn't compatible with other map's rail systems), on a straight, level section of track, and aligned with the y-axis (north-south; the default orientation of newly-spawned cars). Also be sure not to place it too high, as the cheat-y method of keeping it railed requires some stuff to exist underneath the roadway.
     
  3. Again_Dejavu

    Again_Dejavu
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    On the subject of Trams, You might want to speak to Chris_Lucas (Not sure of exact spelling)
    I remember he had also made functioning trains with tracks. He might be able to help.
     
  4. Occam's Razer

    Occam's Razer
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    Actually, I was in one of chris_lucas's beta groups. I even helped improve the first locomotive, the one with the Mafia 2 model.

    The inaccurate method of constraining the tram's movement doesn't stem from me not knowing how to make it work like in the real world, but me trying to avoid what will happen if I do. Since tires in BeamNG are made of points with a substantial gap between them, vehicles passing over vertical colliding surfaces risk their tires' nodes catching on the surface, potentially pulling the tire apart. This is the reason why the official maps don't feature vertical colliding curbs, and part of why mesh roads had the stigma they did when the community still used them fairly often. Since the tram runs a fair amount of its route over road, I decided to move the 'flanges' underground altogether, with them riding within a contained, subterranean chute and pushing off of the opposing walls to keep the tram centered.

    If I were to improve the system for greater usability, I'd probably try to make the flange assembly begin small and expand upon spawn, using the beam precompression feature. I'm not too sure how well that would work, however.
     
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  5. Modem

    Modem
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    how in hell did that werid GM guy hack into a car as old as an ETK...
     
  6. Arnz

    Arnz
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    During the countdown of the scenarios, the game continues and I (plus the AI) can move before the countdown has finished. I have no other mods installed.
     
  7. michaelc0814

    michaelc0814
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    I've had a few issuse with time limits being too short for me to even get to a junction mainly in junction 11 and I'm not sure what to do.
     
  8. XxTheRussianxX

    XxTheRussianxX
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    So I use a Ps3 controller. I just downloaded crash junction, and when I play a scenario, the controller really lags when I accelerate, turn, or decelerate. Help please?
     
  9. Nadeox1

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    o_O

    Does it happen if you do not use the controller?
     
  10. Occam's Razer

    Occam's Razer
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    If your framerate is lower than 25-30 FPS, you're not running in realtime. The scenario time isn't synced to the physics, so if the latter is running slowly, the former will continue running in realtime.
     
  11. michaelc0814

    michaelc0814
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    Well the issue is the scenario ends after 13 seconds
     
  12. Nadeox1

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    Make sure you downloaded the latest version of the map.
    There is an older version (the one with rain) that will cause the lag on spawn due a bug in version 0.8 of the game.
     
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  13. michaelc0814

    michaelc0814
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    This was the latest version of the map so I'm not sure what the cause of this issue is.
     
  14. Nadeox1

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    Weak PC then? These scenarios have 4 or more vehicles.
    If your CPU can't keep up, your FPS will go down fast.
     
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  15. Sunset Drive

    Sunset Drive
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    Mormons.
     
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  16. michaelc0814

    michaelc0814
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    It's a laptop so probably
     
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  17. UnfriendlyHero

    UnfriendlyHero
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  18. choobfin

    choobfin
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    I only Got a map. No new scenarios
     
  19. Occam's Razer

    Occam's Razer
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    Yeah, the new update changed the way levels are handled. I'll be releasing a new update in a few days, but if you want to get the scenarios to work in the meantime, open the map in-game, press F11 to open the editor, and go to file>save (though you may have to change something minor in the level to get the editor to allow you to save). After that, both scenarios and the campaign alike will work.
     
  20. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Crash Junctions with a new update entry:

    Level format update; Streetcar sandbox 'scenario'

    Read the rest of this update entry...
     
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