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WIP Beta released Garfield Heights 0.74

A custom suburban map.

  1. P_enta

    P_enta
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    IKR? I would love to see that.
     
  2. B3_Burner

    B3_Burner
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    Hello, and I sense you know your way around world editor a bit better than I do. I'm looking at your instructions above, and based on the pic I've included (F11/material editor/Garfield Heights) ... I'm not sure what to do with all this:

    1. Where's the bin I'm supposed to click on?
    2. Where's the no texture material label in the right hand column? I only see it on the ground itself.

    I think I'm confused, but on the right path and pretty close to following your advice and fixing this. Thank you.

    garfieldtextures.png
     
  3. Eskim

    Eskim
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    Here's a link to a very short tutorial, feel free to share it. This is how you fix the material issues.
     
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  4. Occam's Razer

    Occam's Razer
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    The editor that you're using in that picture is for materials on static models. You'll need the terrain painter (the paintbrush button to the left of the material editor), and delete the broken material.

    Edit: Damn, ninja'd in my own thread.:rolleyes:
     
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  5. Eskim

    Eskim
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    just to add to that, make sure you go to File and click "Save"
     
  6. B3_Burner

    B3_Burner
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    Cool! Thanks to you both. I appreciate it.

    ♫ "I went back to Ohio... but my city was gone..." ♫ -- Quite literally!
     
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  7. B3_Burner

    B3_Burner
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    Eskim & Occam's Razer;

    Thank you very much. It worked quite easily. Looks a whole lot nicer, as there aren't too many things in nature that occur in bright orange!
    fixedgarfield.png

    Also noticed a few orange "no texture" squares, poking up through the streets in both the northeast corner of town, and a few in the central neighborhood. Are these fixable in a similar fashion? Or no such luck, these require a tad more skill in actually adding something?
    streettexturesnecorneroftown.png streettexturescentraltown.png
     
  8. andrzejserafin5

    andrzejserafin5
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    I Think The No Texture Was Generated By Other Mods,Try To Deactivate All Mods And Activate Only This,And Load Garfield Heights,And See,I Have This On Dry Rock Island Mod.
    screenshot_2020-05-14_11-06-06.png
    I Have Only One Small No Texture.
     
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  9. B3_Burner

    B3_Burner
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    Okay will do later this morning. Thanks.
     
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  10. P_enta

    P_enta
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    Doing the fix caused my computer to blue screen multiple times.
    I disabled all mods (besides Garfield Heights) and it still does not work and BSOD's my laptop

    RTX 2060, i7-8750H, 32GB 2666 Mhz Ram. I have the game stored on a month old SSD so that shouldn't be the problem...
     
  11. andrzejserafin5

    andrzejserafin5
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    Hmm I Have Computer With WiNdOwS 10,I Don't Know What's Happening With This No TeXtUrE :(.
     
  12. P_enta

    P_enta
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    I'm actually looking for some help here. Not even my father could figure it out and he's been developing code for 25 years.
     
  13. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Garfield Heights with a new update entry:

    Fixed Materials, New Sky Settings, etc.

    Read the rest of this update entry...
     
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  14. Vector355

    Vector355
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    perfect timing
     
  15. andrzejserafin5

    andrzejserafin5
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    #395 andrzejserafin5, May 14, 2020
    Last edited: May 14, 2020
  16. Zwerghaase

    Zwerghaase
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    Apr 30, 2016
    Messages:
    1
    Sadly, since the new update every building and every sidwalk is No Texture?
     
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  17. EdxTm

    EdxTm
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    May 12, 2019
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    Same here, even after removing the cache.
     
  18. andrzejserafin5

    andrzejserafin5
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    You Edited This Map?
     
  19. BryceSTP

    BryceSTP
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    Joined:
    Apr 20, 2020
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    Hmm, Let me try out the new update, odd.
     
  20. andrzejserafin5

    andrzejserafin5
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    You Edited The Map? If Yes The Map Will Be Full With No Texture,How To Fix? Go To Documents/BeamNG.Drive/Levels And Remove Folder Called "garfieldHeights" This Worked For Me.
     
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