i guess i'm a prophet (then again assuming this is official content it would be obvious for the devs to add some stuff)
Maybe not deformable terrain but visible tire marks, with different tires having different textures reflect on the ground. Also Johnson Valley and this event could be part of a unique offroad project, all with dirt on cars and ropes. It's nice to see them moving in this offroad direction and on race-centered tire simulation
This. While I don't expect the sand in the Johnson Valley to deform like snow in RDR2, having no visual feedback from driving off-road makes it feel incomplete.
We might have a deadline for the release date: It makes sense to publish a colaboration update at the time of the event and it matches roughly their 3 month schedule. sauce
Mentioning RDR2, it seems (I haven't played it) that snow is reacting to the player but not physically. I think at Spintirer/Snow Runner when referring to deformable terrain because there the change is not just visual but also physical (the tire reacts in a different way on the ground that has been interacted with and this happens over and over). So it would be much less resource intensive to do what RDR2 does, where (if I'm not wrong) the terrain has only a visual, pre-determined, change.
I want mid grey working again and more graphical improvements, atleast it would be nice to save changes in Renderer Components without mods. I do like the whole Gambler thing still though.
What are you looking forward to? for me, be it subsurface scattering or path tracing (its way too early to be used since not everyone has 11GB minimum vram gpu and a lot of power for RT processing) or SSAO etc, I'm all for it. Anything goes, as long as the users enjoy and benefit, is what I feel should matters.
So looking at other potential Gambler content... We have seen the Covet trike teased and the 6 wheeled Bolide teased, and on twitter the official account mentioned that something is in store involving the Pigeon... Being that these mad scientist builds seem all pretty involved I wouldn't expect a ton of them, nor would I expect to see any involving cars yet to be remastered. I'm really hoping we get some Gambler 500 themed customization parts as well as the full on builds. Some sawzalled fenders and cheap & dirty lift kits with some off road wheels would go a long way on Gambler-ifying a lot of the vehicle roster. That would also be much closer to the sort of vehicles that usually show up to the Gambler 500 (And a pretty obvious build option for the new minivan) Once common archetype in the IRL Gambler 500 is passenger car bodies on truck frames... Will we see them drop a random passenger car body onto the D-Series frame?..
i tried to create that with a wendover but it's a little more complicated than youd think as the stambecco, despite having a separate chassis, relies on the body to hold the swing axle suspension in place and cant be driven without a body
i was either thinking deformable ground or tire treads (for example mudrunner) although i would think it would be harder for beam since beam is more advanced,
Here's an actual Reliant Gambler 500 build: As for other stuff it could be, maybe like that old rear-engine Pigeon mod we had a while ago.
Just some food for thought. The Gambler 500 is an off road rally consisting of driving 500 miles in a car costing 500 dollars or less. All the cars we’ve seen absolutely would fit that criteria, except maybe the bolid.
The $500 rule isn't actually enforced, but the spirit is certainly "cheap and impractical". Taking a wrecked 1980's supercar and turning it into a 6 wheeled ute seems to fit the spirit well enough.
The lore for the 6 wheeled bolide could be that it was wrecked and the rear frame detached so the people who bought it made a custom frame with 4 wheels