WIP Beta released Valo City 0.79

A diverse city map from SLRR

  1. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    This is so cool! Will there be minor updates to it in the future, such as street-racing missions or AI improvements (once it’s sorted out)?
     
    • Agree Agree x 1
  2. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    Absolutely. Yesterday I went on and revised the lighting to look much better, also adjusted the shadows because they're still from the experimental phase. I will post an update soon.

    edit: typo

    edit#2: Pushed an update, awaiting approval
     
    #62 Buksikutya77, May 15, 2023
    Last edited: May 15, 2023
    • Like Like x 2
  3. TheR8i8R

    TheR8i8R
    Expand Collapse

    Joined:
    Jan 11, 2023
    Messages:
    44
    would it be possible to do just the garage from SLRR as a standalone map? would be incredible and nostalgic and all the good things.

     
    • Agree Agree x 1
  4. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    I'm not really thinking about doing more BeamNG projects any time soon. You can find the garage model in the map files if you feel like adding it to a empty map or something. If you wanna do that the garages are called the following:
    Green Garage: area_176_egyedi
    Blue Garage: area_96_egyedi
    Red Garage: shop_01_egyedi

    also the picture you attached doesn't work
    --- Post updated ---
    I just pushed another update that should address issues with storefront LODs, this results in a major performance boost as it heavily reduces the amount of drawcalls. It's a quick band-aid fix for the issue for now, but I hope it will help many of you out there with weaker PCs as the map didn't perform anywhere as well as it should've. The issue with the storefront LODs are a result of past experiments, but I wanted to address this issue regardless. Because the LODs are changed, this may result in more pop-in on these objects.

    The kind of objects that are affected by this update are the ones in the red circle, there's hundreds of these scattered accross the map, so every little change to them can do a major difference.

    Currently waiting for the update to be approved. This update also contains the new lighting from the previous update I pushed earlier today, but that haven't got approved yet. There's still a huge potential for performance increases, I'll be looking into it in the following days.
     
    • Like Like x 1
    • Agree Agree x 1
  5. MrConu2

    MrConu2
    Expand Collapse

    Joined:
    Dec 31, 2021
    Messages:
    57
    I love the map, but some of the driveways are switched with the sidewalk up to the front door on some of the houses. screenshot_2023-05-15_17-04-25.png
    Another issue i have seen is that the driveways on some houses are just not there. screenshot_2023-05-15_17-06-08.png
    Also I have seen houses that don't have a driveway or a sidewalk up to the door. screenshot_2023-05-15_17-04-25.png




    Hope this helped! And also I love the work keep it up.
     

    Attached Files:

    • screenshot_2023-05-15_17-07-38.png
  6. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    I have a very simple explaination of why this is the way it is and why I won't bother changing it. It's just how it's been in the game i ported the map from. Thanks for the feedback though, glad you like the map.
     
  7. MrConu2

    MrConu2
    Expand Collapse

    Joined:
    Dec 31, 2021
    Messages:
    57
  8. Capimeeen

    Capimeeen
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    89
    Was really not expecting to see this in Beam, but I'm glad it has happened.

    I spent so many years playing SLRR, and even some small modding, so this brings back some memories.

    And I can indeed confirm that there were houses with driveways and walkways placed incorrectly and other oddities. It's a 20 year old game haha.
     
  9. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    I just checked in game, it seems like one of the house types is missing, I will investigate that tomorrow, thanks for the report

    edit: It was caused by an LOD issue, I fixed it, gonna push it out in a later update
     
    #69 Buksikutya77, May 16, 2023
    Last edited: May 16, 2023
    • Like Like x 2
  10. silvermanblu

    silvermanblu
    Expand Collapse

    Joined:
    Mar 1, 2013
    Messages:
    679
    Amazing port my guy!
     
    • Like Like x 2
  11. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    Pushed another update which brings further performance optimizations, especially in the suburban area. Got rid of the badly made LODs. Also adjusted the clouds as it didn't really look that good in the begining, and just looked even worse with the new lighting.
     
    • Like Like x 2
  12. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    • Like Like x 1
  13. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    Buksikutya77 updated Valo City with a new update entry:

    Storefront LOD Fixes

    Read the rest of this update entry...
     
    • Like Like x 1
  14. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    Buksikutya77 updated Valo City with a new update entry:

    Clouds and Houses

    Read the rest of this update entry...
     
    • Like Like x 1
  15. TurboTheSergal

    TurboTheSergal
    Expand Collapse

    Joined:
    Sep 28, 2016
    Messages:
    27
    Lines at the MWM Store are floating.
     
  16. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    There are many of those all around the map because the parking spot textures are just planes with the parking spot lines texture with transparency, so they're raised above the ground so it doesn't clip or z-fight with the ground. That being said, it can be probably lowered so it's less "obvious", thanks for reporting.
    --- Post updated ---

    I noticed this road/walkway/ground is not solid on the island, so if you drive on it you just fall under the map, I have fixed it, it will be a part of a new update soon. The Palm trees also have a very low LOD distance which is also going to be addressed. Floating parking spots from the post above have also been addressed.
     
  17. Bugster

    Bugster
    Expand Collapse

    Joined:
    Sep 21, 2022
    Messages:
    331
    i have a suggestion
    working traffic lights
     
  18. Theo Wilkinson

    Theo Wilkinson
    Expand Collapse

    Joined:
    Feb 18, 2020
    Messages:
    1,429
    i havent a clue if this has been reported but the grass isnt... grass lol
    you can drift on it
     
  19. Buksikutya77

    Buksikutya77
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    89
    All surfaces share the same material properties for now, just like how it was in SLRR
     
    • Like Like x 2
  20. enouqh

    enouqh
    Expand Collapse

    Joined:
    Feb 10, 2023
    Messages:
    32
    Man this is so cool. I can’t wait to see Beam Legal Racing mod support for this map in the future :oops:
     
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice