Some new things we’ve been working on since the last release. 🙂
Features:
- New User interface (much cleaner, more streamlined, easier to work with from the dev side as well) (WIP)
- Vehicle recovery system - this allows you to respawn at a previous location by tapping ‘Insert’. (WIP - atm it only includes the position, the rotation will be added as well)
- Smarter AI - it can do 3-point turns now 🙂 - WIP
- Added fixed node support - locking selected nodes to a position without the ability to move - WIP: broken atm if the vehicle contains wheels 😐
- New sidewall reinforcement beam added to tire model - less sliding when steering under throttle. Note: this is only in the experimental stages
- New debug options - Center of gravity, node weight visualizations, beam transparency and more.
- Pressure simulation optimizations
Bugfixes:
- Fixed some graphics options not staying after restart
- Fixes to lua - should make some mods work again that overwrote lua files
- Many fixes and improvements to AI
Content:
- New steering rack jbeam for Gavril D and H series vehicles
- New tires for Covet using sidewall reinforcement beams
- Roamer model and texture progress
- Covet suspension and tire tweaks
- Gavril D/H Series steering rack tweaks
- Welded diff option for the 200BX
- Grand Marshal suspension and ride height tweaks
- Moonhawk bumpsteer corrections
- Minor updates to the Inflated Mat
- 200BX interior progress
- Fixed uneven FFB on the Moonhawk
- Updated loading screen images