We’re still trying to keep you folks in the loop about BeamNG.drive development so here’s our second Sneak Peek!
This post contains just a sample of what the BeamNG team has been working on since the last update. Most of it is taken straight from our
Developer Section, so if you want to find out about these tidbits before anyone else, you may want to subscribe to that subforum.
Hope you all enjoy!
What you see here will **NOT** necessarily reach the next update or the final version
If it does, it is **NOT** representative of what it may look like
More work happens behind the curtains - this is **only** a random selection!
General Development
**Diamondback August 30, 2017:**
Hm, something seems to be different here...

**Diamondback September 7, 2017:**
I guess my last post wasn't quite obvious enough, even though some users guessed correctly. 🙂
To properly support the new feature posted above, we overhauled the torque curve app a little.

**Diamondback September 12, 2017:**
Little control app for the N2O 🙂

The ring is both N2O level and status indicator at the same time.
White -> Disarmed
Green -> Armed
Blue -> Actually using N2O right now
Of course the thing also doubles as a toggle button that you can click.
**tdev August 16, 2017:**
Buildbot broke, we needed to reinstall its OS and compilation environment, took us until 4am yesterday. Testing out the Jenkins Pipeline jobs to build the game. (This is an accelerated quick build, the complete build takes around 20 minutes):

And the steps to upload the game to steam:
Lots of work on things you will never see ^^
**Diamondback August 30, 2017:**
Something new in something old.
West Coast USA
**B25Mitch August 2, 2017:**
adding features to the motorsports park and polishing up the port and suburban areas:

**B25Mitch August 11, 2017:**
Adding radio masts to the top of a couple mountains, with narrow dirt access roads:
Italy
**LJFHutch July 21, 2017:**
Very work in progress

**LJFHutch July 21, 2017:**
Another little village. It's crazy how narrow and walled in some of these streets are. Again, this is all very work in progress:

**LJFHutch July 25, 2017:**
Worked on the central town, also extremely WIP:

**LJFHutch August 16, 2017:**
(These are all very work in progress of course, lots of unfinished stuff and placeholders, the end result will vary quite a bit)
Blocking out the city. Some areas are coming together but there's not much to see here for now.
The hilltop town is a lot further along. The design and blocking in phase it pretty much done.
Same with the eastern town
Overlooking the map:
**LJFHutch August 31, 2017:**
Added some cliff sections to the map

**LJFHutch September 13, 2017:**
I worked on adding in a lot of the flavour objects, some is almost done, some is quite early (the fort and castle)

What you see here will **NOT** necessarily reach the next update or the final version
If it does, it is **NOT** representative of what it may look like
More work happens behind the curtains - this is **only** a random selection!
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