We’ve just released a patch addressing some common issues and crashes 🙂
Bugfixes:
- Fixed backward compatibility of mods: name.cs file is used now as well as the part configs are working now. Also removed ‘unknown’ category.
- Fixed startup default resolution possibly too big for screen
- Fixed screen stuttering in scenarios: Avoiding redundant state changes in rendering
- Adding missing runtime DLLs for launcher in case the vcredist failed to install properly
- Fixed missing default unit system: defaults to imperial now
- Fixed problems with the theme colors
- Fixed a crash involving missing decals
- Upgraded LuaJIT version: lots of fixes, fixes some Lua memory problems
- Fixed issue with xinput where it showed strange messages about missing DLLs to users
- Fixed crash on particles upon context switch
- Fixed crash on inability to write the imposter texture to disk
- Fixed vehicle “types” are populated from the actual vehicles.
- Fix for an issue with fullscreen toggling
- Fixed an issue with the vehicle cache
- Improvements to key binder
- Added brake information for wheels in GUI streams
- Increased the speed of the clutch
Content:
- Improved performance on JRI by roughly 10%
- Completed a new stretch of road on JRI
- Added new dirt road textures to JRI
- Added new vegetation object to JRI (alternate species of the filler)
- Updated old barriers on Derby
- Hatch: fixed incorrect deformation of windshield cracks, suspension improvements, pbrake shudder reduced
- Added “vehicle-filter” to UI selector