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Discussion in 'General Discussion' started by iheartmods, May 3, 2016.
Seen it and don't know what you're trying to say.
It seems as though now may be a god time to dig this up, i think I saw it on a devblog a while ago. whiel it only seems to be concept art, it may hint to a story mission, possibly in belasco.
I don't know either tbh.
So... Italy is continuing to shape up ... not a bad thing, but after WCUSA, I'm almost certain that I'm never going to be run it on normal graphic settings.
unless if they fix the issue with the lighting, i won't be able to run it either.
I had a different thought about Italy. Like, once it's done, we might not get any new maps for a while. I mean, think about it. It's going to be a 16sqkm map, which is the largest the developers have ever done, so unless they're just using a lower heightmap resolution than usual, that means they're working on pushing the boundaries - either tiled terrain or a higher limit on heightmap size (remember at least @tdev is involved with T3D somehow). So, I have to wonder if, once they're done with Italy and its associated improvements to the game, they're going to go back to some of the other maps, at least the ones like ECA, WCA, and Utah that have built-in room to grow, and expand them? Utah has a broken bridge and that nonsensical looping freeway tunnel, which definitely smacks of placeholder to me. WCA has roads running to/off the edge of the map all over the place. So, I do have to wonder if they've left room for expansion on those and have been planning such all along?
This is what I expect to happen, ECA really needs some love.
Heck, Industrial and Derby arenas are in serious need of attention. The former has mud puddles in the middle of a racetrack that drag cars down even when they're six feet away on solid ground!
If it's the off-road course that no one ever uses, those might be intentional.
In my opinion we need improvement in AI right now. Utah, ECA, WCA etc. All these maps looks good, but without good AI is kinda boring. The only reason why I'm still playing is that wonderful racetrack on WCA.
I do agree, the AI seems to be made a bit more careful in the city area. it seems to almost always crash into poles on the side of the road, even not after taking a jump.
I don't quite think it's meant to be that way - if it was, then the mud would only take effect where it is visible, and I wouldn't be sinking to the axles in what appears to be dry dirt:
Is that maybe why WCUSA has blocked off roads in the city? We could get an expansion with a total map size of 16km2 But that also would mean that the devs would need to rework how T3D's engine works, since there would be ENORMOUSLY low fps with the current engine version... (Look at the Tennessee map for example; lags like hell in the city (for me atleast)). So Italy with it's size on the current engine would be like a ticking bomb, waiting to explode with comical 1 fps
For me at least for comparison sake. When playing on the Tennessee (mod) map all my apps break (maps, fuel, speed, ect.) but it always stayed at 20fps which is what JRI and WCUSA hold at.