The “Spawn new” Button works better now, just don’t press it too quickly, or this happens π
Changelog 0.3.2 > 0.3.3:
- Fixed game crash (lua stackoverflow) when running the game for a bit longer
- Fixed resource error when loading DRI
- Fixed “spawn new vehicle” function: not spawning inside the other car anymore
- Improved world editor: now using window resolution correctly: right windows will be correctly on the right side of the screen now (side effect: saves your windowed resolution)
- Improved player spawning: thePlayer is now visible in the scene tree and will not be saved when saving the level
- Fixed crash reporting up: updated crashreport tool, improved the way it works, fixed ability to use/run the game even if the system is missing
- Fixed some app minimal size bugs on persistence saving
- Fixed DirectX: proper offline installation now
- Rewrote level saving a bit
- Improved bananabech: improved output formatting, added RAM and OS info
- Beam break debug working again: if in debug mode, broken beamns will print to the message app
- Fixed part manager when no props are present
- Lua instances have log names now. S0 = system lua, V0 = first vehicle lua, V1 = second vehicle, etc
- Increased accuracy of friction
- Improved tiremarks: now with better placement and sizing
- Fixed bug in slidenodes: now resetting correctly
- Added new lua function: setNodeMass(nodeid, mass)
- New 3D feature: decal roads have fading now, reducing the visible tri count a lot
- Fixed 3D feature: re-added mieScattering setting for scattersky
- Improved 3D feature: decal sorting now faster using two lists: one sorted, one unsorted
- New 3D feature: Add DecalRoad TS interface to get its nodes
- Doubled vehicle render distance from 250m to 500m
How to update: Start menu > BeamNG > Update