Multi-DAE support working, intervehicle friction improvements, and Sunburst


We got multi-DAE support working, which means you don’t have to edit the original vehicle mesh anymore to mod it! We have also moved all of the wheel and tire meshes to wheels.DAE in vehicles\common, so they are now global, and can be used by any vehicle, moved, and duplicated. These changes will be coming in the next update.

We are also working on static friction between vehicles/objects - you can now carry items like the oil barrel in the bed of the D15 without it sliding around πŸ™‚ We still need to fix the internal collision to stop it from getting stuck to the wall, but it no longer slides around all over the place.

Also, if you haven’t been following in the forums, the Hirochi Sunburst is in-game and the .jbeam work is mostly finished.


BeamNG Major Updates v0.25 - Spark Your Passion v0.25 release highlights
Festive Update v0.24.1 Released v0.24.1 release highlights
The 2021 Winter Release – v0.24 v0.24 release highlights
The 2021 Summer Release – v0.23 v0.23 release highlights
The 2021 Spring Release – v0.22 v0.22 release notes
The 2020 Winter Release – BeamNG v0.21 v0.21 release notes
The 2020 Summer Release – BeamNG v0.20 v0.20 release notes
β€œLa Vie Γ  Toute Vitesse” – v0.19 v0.19 release notes
The 2019 Winter Release – v0.18 v0.18 release notes
Buckle up, heavy traffic ahead: Update 0.17 released v0.17 release notes
Electrifying 0.16 v0.16 release notes
A Small Car on a Big Map – Version 0.15 released v0.15 release notes
Light Runner – Version 0.14 Released v0.14 release notes
The Automation Collaboration – Version 0.13 Released v0.13 release notes
Get Busy – version 0.12 released v0.12 release notes
Alpha version 0.11 – The Coast is Clear v0.11 release notes
Sounds like version 0.10 is out! v0.10 release notes
Hopping into 0.9 v0.9 release notes
Version 0.8 rolling in … v0.8 release notes
Alpha version 0.7 released :) v0.7 release notes