Normal Bugfixes

So, up until now it was impossible to have decals with normals that overlap each other. The following gif shows the problem: The normals ‘flicker’ randomly between frames:

So, to understand what the image on the right side is: We render with a special rendering technique that renders the normals and the lights and then combines the result for the final image:

We found the problem after some days of work and can now have nice overlapping decals with correct priority ordering and without flickering. For example we can now get rid of the decals that hide up the merging of the roads:

And add stones with normals onto the roads:

The update for this fix is not released yet - we are fixing some other things as well πŸ™‚

Stay tuned!

UPDATE: for Developers only: Torque3D patches are now available: decalroad.patch and prepass_decalordering.patch

BeamNG Major Updates

BeamNG.drive v0.25 - Spark Your Passion
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Festive Update v0.24.1 Released
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The 2021 Winter Release – BeamNG.drive v0.24
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The 2021 Summer Release – BeamNG.drive v0.23
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The 2021 Spring Release – BeamNG.drive v0.22
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The 2020 Winter Release – BeamNG v0.21
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The 2020 Summer Release – BeamNG v0.20
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β€œLa Vie Γ  Toute Vitesse” – BeamNG.drive v0.19
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The 2019 Winter Release – BeamNG.drive v0.18
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Buckle up, heavy traffic ahead: Update 0.17 released
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Electrifying 0.16
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A Small Car on a Big Map – Version 0.15 released
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Light Runner – Version 0.14 Released
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The Automation Collaboration – Version 0.13 Released
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Get Busy – version 0.12 released
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Alpha version 0.11 – The Coast is Clear
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Sounds like version 0.10 is out!
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Hopping into 0.9
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Version 0.8 rolling in …
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Alpha version 0.7 released :)
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