Check this announcement for the complete list of hotfixes!
Vehicles
- Common
- Civetta Scintilla
- Fixed doors not closing on race variants
- ETK K-Series
- Fixed incorrect suspension event name
- Gavril Roamer
- Fixed missing clutch pedal
- Hirochi Sunburst
- Fixed broken DCT shifter animation
- Fixed incorrect suspension event name
- Ibishu Covet
- Fixed broken Front engine RHD race interior
- Fixed instabilities with steering
- Fixed missing geometry on MR Turbo side skirts
- Fixed left front turn signal activating with the right one
- Made “GTz Factory Graphics” skin compatible with Series II fascia
- Fixed piping for the headlight intake
- Updated brakes on “Runner (M)” config
Levels
- Italy
- Fixed a hole in port
- Utah
- Removed grass that was sticking through the road on a bridge
- Fixed flipped normals on large rocky terrain texture
- Fixed cdae error with pebble
- West Coast, USA
- Improved intersection at large bridge mainland entrance/exit
- Fixed broken 16-bit texture on palm trees
Missions
- Fixed Stars not showing properly for Freeroam-Missions
- Garage2Garage Delivery:
- Moved “Next Delivery” button to the far left and made it focus automatically
- Fixed Stars not being awarded correctly
Gameplay
- Fixed an issue with the Understeer Reduction Assistant that was causing the Covet variant “The Skidplate” unable to steer. This should probably fix other mods that also use non-standard objects instead of wheels
- Fixed inability to use Understeer Assistant in bindings using the ‘Wheel(Direct)’ filter (for example people steering with the mouse)
- Fixed the steering sometimes reacting slower than usual right after disabling Understeer Reduction Assistant and until the vehicle is replaced or reloaded
- Reintroduced the old ‘Limit steering at high-speed’ assistant (disabled by default)
- All these assistants now behave independently from the speed option selected for ‘Oversteer Reduction Assistant’
Traffic
- Parked vehicles are now enabled by default. A total of 5 parked cars are used - this can be increased in the Options > Gameplay menu
UI
- Renamed “Include standalone .PC configurations” to “Include custom .PC configurations” to reduce confusion
i
This checkbox shows .PC files without a corresponding .JSON file whether they are custom configs or not
- Fixed certain warning messages that reappear on the top-right corner even after clicking to hide them
- Improved visuals of the “Steering’ UI app: the assistance amount is now shown in white (instead of light orange), and assistant indicator dots have been rearranged
- Overview map: Fixed an issue where the menu selection wasn’t working with the controller right after selecting a mission
- Quick Access app: Fixed a bug that was preventing vehicle switch button from working if simple traffic is used
- Updated official translations
Game Engine
- Fixed some crashes caused/triggered by some vehicles mods
Jbeam
- Fixed jbeam variable subsystem not correctly overwriting parent variables
- Fixed jbeam expression parser subsystem missing certain math functions (e.g. sqrt)
Lua
- Fixed mods being unable to save new settings. Now a warning about the non-standard setting will be shown in logs, while the value is stored normally (as in previous versions)
- Fixed multispawn system forcing ignition state for all vehicles
- Fixed parked vehicles intersecting with the player vehicle in some cases