Check this announcement for the complete list of hotfixes!
Hello drivers,
The first of several hotfixes is out. The greater-than-usual amount of improvements has resulted in a higher than usual amount of issues, as was expected. With this hotfix we are beginning to tackle the most important ones. Other fixes are being worked on at the moment, but we wanted to release the first batch as soon as possible, to minimize the inconvenience.
Thanks again to all of you reporting issues. Your feedback is invaluable to stabilize the update for the entire community. Thanks also for your patience and support while we continue the work on more fixes <3
JBeam
- Fixed some vehicle mods being unable to spawn due to jbeam parts with a missing ‘slotType’
Rendering
- Improvements for low resolution textures
- Vehicles or scenery that were unable to load high-resolution textures on D3D12 renderer should have improved to some extent. This improvement is aimed especially (but not only) at GPUs with minimum or lower requirements.
- Fixed excessively bright vehicles by adding soft clamp to deprecated emissive values for materials
- Before the new physically-based light rendering, mods were able to use very high brightness values without consequences. When using those values in the new and more realistic renderer, this was resulting in excessive brightness. This fix will reduce the problem on older content.
- Fixed crash when a GPU does not fully support D3D12 (will now automatically use D3D11)
- Fixed issues with GPUs that have less VRAM than required, these may now fall back to D3D11 renderer for safety
Game Engine
- We deployed a potential fix for mods refusing to work when several hundred are active at the same time
- Note: we were unable to reproduce this widely reported issue. So we’ll keep an eye on your feedback, in case additional fixes are needed. Thanks everyone for reporting issues!
- The system will no longer refuse to spawn additional vehicles or traffic when running out of memory
- The behaviour will now be the same as in previous updates: spawning excessive amounts of vehicles is allowed again (which could lead to program termination due to lack of memory, or abnormally low framerates).
Input & Force Feedback
- Deployed a potential fix for a crash that occurred when connecting a Playstation controller