Hotfixes for the big update from some days ago π
Update: Second hotfix (0.7.0.2) released, fixing crash in “Low” quality settings.
Bugfixes
- Fixed render issues on DirectX10 GPUs
- Fixed empty Freeroam menu when maps with multiple .mis files were installed
- Improved orbit of orbit cam
- Reduced jittering of orbit cam
- Fixed incorrect thumbnails being shown in Freeroam menu (for maps without info.json files and with multiple .mis files)
- Fixed unintended switch to free camera when removing the current vehicle (should only happen when removing the last vehicle left)
- Fixed rare crash related to certain keyboard events
- Fixed Return key not working for ingame console while menus are shown on screen
- Fixed missing translations in DCT and 8AT transmissions
- Fixed wrong message being displayed when switching to Automatic mode in DCT transmissions
- Fixed Messages UI app not correctly updating the text of a category in some cases
- Reducing stuttering caused by update UI to GPU
- Added “Pause” action to the scenario’s blacklisting
- Fixed GroundCover on terrain holes (fixes flying rocks in tunnel entrances)
- Fixed enabling and disabling statistics tracking
- Improved ending sequence of scenarios, vehicle crashes should come to a reasonable end before the scenario end UI appears
- Added easier backwards compatibility for the “old” node offset functionality
- UI: Fixed target Vehicle field not updating correctly on AI app on vehicle switch
- UI: hardware page updated, problems shown in main menu again. Added ability to acknowledge them. Fixed critical battery state.
Terrains
- Derby: Fixed decalroad issue
- ECA: fixed lod of town base being too dark
- Chapter 1: improved downhill, improved many of the intro cameras to be quicker
- Chapter 1 Bridge: Fixed excessive slow motion after vehicle falls off the bridge
- Chapter 1 Wall Jump: Fixed distance tracking and scoring
- Utah: fixed issues on some decalroads, minor terrain/forest/etc fixes
- ETK test centre: Fixed splash particles not spawning on slippery surface
Vehicles
- Strengthened most tires by 10-20% to reduce popping when bumping curbs
- Fix Semi cab to frame mounts breaking too easily
- Fix part of East Coast Town using visual mesh for collision (leading to tire popping on curbs)
- Added proper ETK800 Driving Experience config
- Added “Wood” Groundmodel to Suspension Bridge to eliminate sparks
- Fix Semi driveshafts not breaking
- Fix Pigeon rear wheels clipping through bed on hard cornering and jumps
- Flatbed trailer: improved jbeam structure so that it can be crashed into better, added straps and improved steel pipes loads, added steel pipes config