Bugfixes:
- Fixed “black terrain” render with materials without normal map.
- Fixed launcher “lavasoft crash” workaround
- Fixed launcher incorrectly running the 32-bit game in some cases due to buggy memory check
- Reduced video memory bandwidth usage during shadows render
- Reduced shadow acne
- User Interface: Added support for manually sorted vehicle factory colors
- User Interface: Added automatic color sorting on unsorted factory colors from vehicles
- User Interface: Fixed environment menu not reseting gravity and simSpeed on reopen
- Fixed vehicle selector ordering with old/incorrectly setup mods
- Input: Fixed FFB sometimes ceasing to work when reloading or replacing a vehicle
- Input: Improved all bindings input lag (now they all have the same reaction time as fastpath steering response)
- Input: Improved dynamic steering response by one frame
- Added smoothing to AI’s steering, to prevent AI from breaking steering rack
- Fixed sounds not working on nodes other than CAMERA or ENGINE
Features:
- Allow to start scenarios by hitting throttle pedal/axis/button
- Lazy loading of all apps (custom apps now supported, we will update the tutorial soon)
- Added missing Trip Computer app
Vehicles:
- Centered all cars’ interior cams
- Removed tint from all cars’ windshields, added tint to some cars’ side and rear windows
- Added more colors to some cars
- Fixed various cars’ welded/locked differentials
- Covet: New “Beater” variant
- Moonhawk: Several different paintjobs added (was in the last update but left out of changelog)
Terrains:
- Very minor Jungle Rock Island and East Coast USA fixes