Long enough to be one of those big dump trucks. It would fit the game to add on ngl, its like BeamNg core
its also square, and you can see, its probably a chute where the crushed cars will slide out of (if its a destruction prop) (the thing with collision, on the left side) even on ultra lighting quality it looks the same, and i dont think they would be using poor graphics for teasers and @Leeloo there are not only rails and slidenodes but also torsionbars
what one --- Post updated --- thats good i just thought the lettering on the plate and police on the bastion looked a bit off
By zero demand this time... Color coding: Green means we can be reasonably certain of it in the next update Orange means we can expect it in near future and potentially the next update Red means it's either confirmed to not be coming in the near future whatsoever or in development limbo Spoiler: Past Teaser Logs 0.37 0.36 0.35 0.34 0.33 0.32 0.31 0.30 0.29 0.28 0.27 Updated 2025/12/07, new items in bold. Release date: The Holiday update usually lands between December 13th and 23rd Vehicle content: New car: We might get a car in mid 2026 Might be related to a discarded name "Capybara? Unclear if this refers to a vehicle we are getting in the future, a scrapped concept vehicle, or a vehicle that we have since got. Also not sure why Stenyak had to specify it's not an Ibishu Capybara More simplified traffic vehicles: The Hopper and smaller MD-series version(s) may get simplified traffic versions. Simplified police cars: These were experimented with and deemed not feasible Grand Marshall refresh: It was remastered but not to the same scope that current remasters cover, so sooner or later the team should be returning to this one. It's worth noting that the GM has been getting improvements and content in recent updates, but still needs some texture work Other remasters: The following vehicles have yet to be fully remastered and have not been mentioned above: ETK I-Series, Gavril Barstow, Bruckell Moonhawk, Ibishu Hopper, Ibishu Pessima mod.1988, Wentward DT40L, and the SBR BeamNG.Rorschach: Teaser Tuesday #1 and Teaser Tuesday #2. There is no general consensus on what this is other than something physically large The American Thanksgiving Teaser Thursday features a bus being moved against its will, which suggests a large forked vehicle is handling it. The teaser seems to feature the smaller MD bus, which weighs about 16k# @SF1NX pointed out that those heavy equipment tires the community was confused about when they were introduced are actually named "loader" and "haul truck", which makes sense looking at the two beam teasers we got The November 27th Teaser shows what seems to be a large forked vehicle picking up the Gavril bus, which weighs about 16k#. So this indeed seems to be at least a medium sized loader The December 4th Teaser shows a haul truck (seems to be around a 70 ton capacity truck) running over a Miramar that has a hi-vis beacon. This is in a new marble quarry with marble props The December 6th merch announcement has several odd things in it, notably what looks like a loader's claw above that marble slab prop The December 7th Teaser shows several pictures of a haul truck and the interior of a large loader Map content: Research: There has been talk of the devs doing some research on stuff for improved map development The December 4th Teaser shows a marble quarry in what appears to be Italy Everything Else: Improved retro compatibility: Stenyak made a post talking about the team's efforts to improve user's transition between different versions Tire physics improvements: The team had a great video, the link can be found on the official forum post. No sign of this coming soon but the team clearly has been putting a lot of work into it Mod repository: Shown here by TDev back in June Gameplay: Rally game mode: General improvements in each update are expected Career mode: Check out the dedicated thread for discussing the WIP career mode and look at some of the posts from staff members to get a better idea of what the team has been thinking for career mode In previous versions of this post I included a large spoiler tab with a list of comments by Krallopian about the future of career mode. However, this post on February 27th indicates a potentially significant shift in the direction career mode is taking so I have removed this section until more is known. It seems that the new vision for career is narrower but deeper, and includes improved support for integration of community additions. This seems to be potentially a more traditional game career mode than what we have seen to this point.
i tried drawing how a dump truck would look like, and ill give it a strong maybe the could use torsionbars for the axle reinforcement they would definetly make that collision for the tipper or what its called it looks like "mirrors" and looks like a weird steering setup the two rails and slidenodes in the front could be a bumper theres the box thing and i think its in the backround because of perspective
i think its facing the other way with the blue line with the green bit below it is the front or the back
Oh yeah no I totally see the vision. Especially the bed. "Weird box thing" could be the driver seat position.