It has a different exhaust. We see the turbocharger being a single unit (instead of the twin turbochargers of the SBR4) and mounted offset, probably for packaging reasons. And the resulted unequal exhaust headers probably join together in a certain spot we cannot see (twin-scroll turbocharging with unequal length headers makes no sense, since we need even exhaust pulses for the pinwheel to move progressively and with minimal lag).
It certainly is a remake, since the powertrain-drivetrain has completely changed direction! But since the dimensions of the lengthwise Boxer 4 are about the same as the transverse Inline 4 (maybe the length is a bit greater on the Boxer 4 but ok), there is a chance the new Sunburst won't look all that much different from the outside. The transmission tunnel will surely be larger though, to fit the transmission, and the wheel arches are gonna be differently designed too, to fit the new suspension system!
Hang on, now get this, a boxer, I smell a RWD version i can make As well i wonder if the little I4 will remain even as a budget option, While here i would love a coupe, However im happy with a sedan and hatch I hope there will be RHD versions to This looks very Tasty
Yep, a RWD Drift Missile version can be made. Don't really know about a factory RWD version though, since the Boxer layout concentrates the weight on the front, so it might end up being just as drifty as the current transverse Inline layout when you put RWD. But I'd love the transverse FR layout to remain in the other cars (the Pessimas, the LeGran, the Wendover and the Lansdale - all these offer it as an option in the parts selector) just for the lulz - and because nobody has attempted to make such a car IRL, not even BMW with their recent FWD abominations! As for the transverse I4s, there's no point in them staying since there would be a large gap in the area behind the engine, where the lengthwise transmission would fit, and as we know, transverse engines only make sense with the gearbox right beside them.
one thing that I noticed in the video is that the blowoff seemed to a bit of time after they let off so could this be anti-lag or something?
I see that the Sunburst is finally getting flat-4 engines. An Impreza-inspired car with an inline-4 doesn't make sense. In any case, I would like to see a Sunburst competitor inspired by the 2007 Mitsubishi Lancer (Evolution X) that retains the FWD inline-4 layout. Still, I would love to see hatchback, coupe, and wagon body styles for it, as well as a crossover version inspired by the Impreza XV and the Outback Sport.
Ibishu have the 2.0 DOHC I4 and they could certainly keep developing it and refining it after the end of the new Pessima in 2000.
May as well write this one up now.... I removed a few sections discussing distant future additions that haven't had any updates in an excessive amount of time, as well as items related to content/gameplay that the team has since indicated a change in development direction for Color coding: Green means we can be reasonably certain of it in the next update Orange means we can expect it in near future and potentially the next update Red means it's either confirmed to not be coming in the near future whatsoever or in development limbo Past teaser logs for reference: 0.34 0.33 0.32 0.31 0.30 0.29 0.28 0.27 Updated 2025/03/23, new items in bold. Release date: First half of April Late March Since 2020 (With the exception of 2022, which did not have a Spring update) the Spring update has been releasing between March 29th and April 16th Update: With teaser Thursday posts starting on March 20th we will probably see this update soon Vehicle content: Sunburst Remaster: The February 25th Teaser Tuesday shows what seems to be a new Sunburst rear door card, which has been a meme in the community due to the especially poor quality. A Sunburst remaster would tie in well with the recent rally gameplay The March 11th Teaser Tuesday shows what seems to be a SBR F4 powered Sunburst, potentially with an anti-lag system. A F4 powered Sunburst has been on the community's wishlist and Ferretank stated he would have used one from the start on this vehicle. Looking at IRL counterpart cars we probably will see the SBR engines for mid and top spec configs but will need a smaller displacement for a base model. We potentially could see a diesel F4 as well. This means the Hirochi i4 engines will have to go and points to a full remaster opposed to just a refresh We could see a wagon/hatchback/sportback bodystyle. This is a common community wishlist item and would be a counterpart to the lead vehicle dev's IRL Subaru. A all-road wagon and facelift are probably on the table. We may see either a major restyle or the model years shifted as the current Sunburst generally feels like it should be a generation older than the current model years. The March 18th Teaser Tuesday shows what seems to be the Sunburst but nothing notable has been noticed Gavril MD Series Part 2: From the 0.33 dev blog: "More unique variants are planned for future updates". The configs we got were relatively basic by modern BeamNG standards, even missing appropriate upfits already in game on other contemporary Gavril trucks and missing many aftermarket options seen on those trucks, only having one engine option while in a niche that would normally have several, and missing some highly requested configs that would be perfect for this platform. I made a list here with what I think would be appropriate additions There is at least one reference to a school bus, I believe this post by @Top Tier Studios was the first to point this out The MD's D-Series bed has the D-Series wings in the files, but not accessible in game. Reference this post by @Covalence @GavrilMan2973 pointed out here that there is some reference to a tow truck in the MD's files. That's odd... The most appropriate type of tow truck for this platform would be a roll back, which we already have on the D and T/TC Series. We could see a wheel lift like the D-Series had in the files years ago but never got. Rotary trucks on medium duty platforms do exist but they are rare, but we do need one for the TC series with the not-a-Terminator config it has Grand Marshall remaster: It was remastered but not to the same scope that current remasters cover, so sooner or later the team should be returning to this one Other remasters: The following vehicles have yet to be fully remastered and have not been mentioned above: Burnside '53 Special, ETK I-Series, Gavril Barstow, Bruckell Moonhawk, Ibishu Hopper, Ibishu Pessima mod.1988, Wentward DT40L Map content: WCUSA Additions: February 18th's Teaser Tuesday features a drift track in Belasco Motorsport park placed in what is currently an empty field between the home straight, alternate circuit route, and parking lot. It's worth noting the 2016 plan for WCUSA did include a dedicated drift circuit, but this was scrapped during development in favor of some markings in the parkinglot. We got some more details from Krallopian on March 14th about the upcoming WCUSA additions: The dirt oval seems to more or less be reverted to its original form, with some updates The racetrack overall is getting some improvements including a proper entrance, several revised parking lots, and a completely redone grandstand area near the drag strip Hirochi Raceway Additions: The March 18th Teaser Tuesday shows a Hirochi raceway drag strip, suggesting some additions to this racetrack will accompany the Belasco Motorsport Park updates. It seems the shut down area is a massive hill, which a few real drag strips have but not many. The closest I know of is KD raceway with a 150ft elevation change over 1/4 mile shut down Research: There has been talk of the devs doing some research on stuff for improved map development Update: @Bauer33333 responded with a source for this Physics & such: Halogen light improvements: The October 31st 2024 teaser showed this off using an ETK I-Series, but update 0.34 only included it on the Bruckell Model 9. Spike Strip: January 15th's Teaser Tuesday showed off an experimental spike strip, with the note that it may not be released at all, let alone on any timeline Building tool: Shown in the March 4th Teaser Tuesday. We just got a road tool and a tree tool, now a building tool... Let's see how far they take the map building tools... Unknown: Stenyak is being cryptic again Rally something: The February 11th Teaser Tuesday shows props for a rally stage on what seems to be ECUSA Performance Index: The March 20th Teaser Thursday shows a new performance rating system Check out the dedicated thread for discussing the WIP career mode and look at some of the posts from staff members to get a better idea of what the team has been thinking for career mode In previous versions of this post I included a large spoiler tab with a list of comments by Krallopian about the future of career mode. However, this post on February 27th indicates a potentially significant shift in the direction career mode is taking so I have removed this section until more is known. It seems that the new vision for career is narrower but deeper, and includes improved support for integration of community additions. This seems to be potentially a more traditional game career mode than what we have seen to this point. Supposedly there will be a sneak peak of this in 0.35 so we will have to wait and see what that brings
And even before then, spring updates have consistently released around that time (with the exception of 2019, for the Nvidia driver issues). 2017 and 2018's spring updates both released before the 16th of April. Also, WOW, I didn't expect the Sunburst to actually get an F4. It would make sense, but usually, the devs aren't that extreme with doing big changes to the vehicles' powertrains in remasters. Usually, it's either a new engine (or more), or tuning parts for said engines. That makes sense, since usually, it's the proportions or the vehicle quality that makes a vehicle worth remastering, not its powertrain. This might be the most extensive remaster we've seen for a passenger car since the Bolide (that got a completely new chassis structure in its remaster). For reference, regarding powertrains in the the previous remasters: -Grand Marshal: Didn't gain any new engines in its remaster, but did get a 6.9L V8 in 0.21. -D/H/Roamer: Got a 6.9L V8 in 0.21 (the 6.0L diesel V8 was added in 0.16). -LeGran: No new engines, but it did gain AWD/RWD capability (and many tuning parts) in its remaster. -Pigeon: Its L3 engine was changed from a diesel to a petrol (and it gained a new L4 engine), but not much else powertrain-wise. -Bolide: No new engines, but it did get a lot more tuning parts. -Covet: It got the MR Turbo, but the regular version didn't really get much powertrain-wise in 0.26 (other than a new 1.3L L4). -K/800: New V8, but not much else in 0.28. -T-Series: New V8 in 0.32, as well as four-wheel steer and tri-axles in 0.33, but no AWD capabilities. -BX: New Gavril V8s and a new 2.4L L4 in 0.32, but not much else - not even all-wheel-steer, which the real S13 had (and which would've kept in theme with Ibishu, considering the '88 Pessima's AWS version).
The BX remaster definitely brought it much closer in line with it's real life basis than any of the other vehicles, so some S13 features were perhaps intentionally left out. Think of the aforementioned AWS, but also SOHC and 1.8L engines, as well as an EUDM version.
Makes sense that they're dropping support for Windows 7, I don't see any reason why they should be continuining to support it especially when it consumes development resources / testing time needlessly. I don't think it means they're dropping D3D11 though. Either this is being done purely for the aforementioned development reasons or something will be changing with 0.35. Suppose we might find out later in the week
And if you have more than 6 gb of Vram its still not 100% that you will have a good expreience (source: my gpu)
I'll probably add the I4 back to the sunburst on my UPP mod. I like keeping the legacy engines. (looking at you 658cc I3 diesel pigeon...)
I don't recall seeing anything related to Vulkan in the 0.34 patch notes (correct me if I am wrong) so maybe things have been getting changed internally for a big push for stable in 0.35. That could explain deprecating Windows 7 support in order to better focus on the development of a more modern rendering API