1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    1,672
    The line on the bottom reads “gasoline and LP gas, 9 and 10 tons cargo capacity” which is exactly what it sounds like, referring to its load capacity. Considering that the tanker body on that truck is the same type often used to haul propane, I think they’re just talking about a possible configuration of the truck, not the fuel type.
     
    • Like Like x 2
    • Agree Agree x 1
  2. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,467
    Nothing that I have seen points to it being a Bruckell. The file name is "i4p_fh_1929_03300cc_stock_01_eng" (Going by this post)
     
    • Agree Agree x 3
  3. Ayoub Mahjoub

    Ayoub Mahjoub
    Expand Collapse
    Banned

    Joined:
    Jul 23, 2024
    Messages:
    451
    there was file a file with bruckell in its name
     
  4. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,488
    What file?
     
  5. Ayoub Mahjoub

    Ayoub Mahjoub
    Expand Collapse
    Banned

    Joined:
    Jul 23, 2024
    Messages:
    451
    i think it was a sound file but im not sure
     
  6. GearHead1

    GearHead1
    Expand Collapse

    Joined:
    Nov 21, 2019
    Messages:
    773
    Hmm that's interesting, I guess it might not have gotten it anyway.
     
  7. srrkseicento

    srrkseicento
    Expand Collapse

    Joined:
    Nov 1, 2024
    Messages:
    10
    The new car might be European, if BeamNG's typical release patterns are the case with 0.34 which are Japanese, North American, then European.

    The Stambecco illustration in the teaser could indicate that this is a Europe centered update.

    It could be a Cherrier, as it is one of the last few major brands to have 1-2 cars. A French car it could be based on is the Citroën 11/15 which has an I4, and a body style which matches illustrations in the teaser.
     
    • Like Like x 1
  8. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,467
    The sound file is named as a 3.3L, which is 2-3x larger than most European cars would have had at this time and exactly the same size as the contemporary Ford.
     
    • Like Like x 13
    • Agree Agree x 2
  9. bluebguy1653

    bluebguy1653
    Expand Collapse

    Joined:
    Jun 9, 2022
    Messages:
    247
    so no american hot rod?
     
  10. DriftinCovet1987

    DriftinCovet1987
    Expand Collapse

    Joined:
    Apr 14, 2016
    Messages:
    1,395
    Granted, I don't expect the new car to be anything like a Bentley, but they did use a 3L 4-cylinder in their first car (built 1921-1929), going up to 4.5L in the 4 1/2 Litre (1927-1931, right around the time of the sound file). So, there's a slim chance that this new car could be English, but I still think it could be a Gavril or a Bruckell. (Chrysler's flathead engine, as a four-cylinder, was also available in similar sizes the sound file (3.0L (1926 Chrysler F-58) and 3.2L (1930-34 Plymouths and Dodges).)
     
    • Like Like x 2
  11. SpaceGood

    SpaceGood
    Expand Collapse

    Joined:
    Aug 15, 2020
    Messages:
    92
    For the new vehicle, I'm speculating that the brand will either be Burnside if it's American or Cherrier if it's European. We haven't gotten a Burnside vehicle since the Burnside Special in 0.5.1, so that's what I'm leaning towards. The devs tend to release new vehicles under brands that don't have many vehicles. For example, the Bastion was the third Bruckell vehicle, the Scintilla was the second Civetta since 2013, the Lansdale was the second Soliad, the Aurata was the third Hirochi, etc. And yeah, the car will most likely use the unused engine sounds in the files as they do with every recent new or remastered vehicle.
     
    • Agree Agree x 5
    • Like Like x 2
  12. gtaman788

    gtaman788
    Expand Collapse

    Joined:
    Aug 15, 2012
    Messages:
    878
    Seeing how hot hodding was more American in the 50s/60s, I'll guess as US car.

    However some European hot rods do exist. Often with hotted up i4s or sometimes v6s. ( i seen a few Ford V4s to )


    BUT i'll say/hope its US :D BUT either way

    pre war car. makes me happy :D
     
    • Agree Agree x 6
  13. Deleted member 445491

    Deleted member 445491
    Expand Collapse
    Guest

    I wonder if we could get a Rat Rod config with Burnside remaster.
     
  14. CTJacob

    CTJacob
    Expand Collapse

    Joined:
    Aug 6, 2012
    Messages:
    445
    Ignore, reading comprehension is not my strong suit.
     
  15. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,467
    Here we go:

    Color coding:
    Green means we can be reasonably certain of it in the next update
    Orange means we can expect it in near future and potentially the next update
    Red means it's either confirmed to not be coming in the near future whatsoever or in development limbo

    Past teaser logs for reference:
    0.33
    0.32
    0.31
    0.30
    0.29
    0.28
    0.27


    Updated 2024/12/09, new items in bold.

    Release date: December 2024, potentially WE 12/15
    Since 2015 we've always had a December update (sometimes 2 parts) other than 0.11 in 2017, but we had an update in the last week of November that year. Updates are usually between December 13th and 23rd but have been as early as the 2nd.
    Creator program has been updated on December 5th and Dec 9th (Shoutout to @simsimw and @FluffiestToaster for bringing attention to this). @DriftinCovet1987 pointed out here that this follows the schedule of last year's holiday update, which would put release at Thursday 12/12

    Vehicle content:

    • Gavril MD Series Part 2:
      • From the 0.33 dev blog: "More unique variants are planned for future updates". The configs we got were relatively basic by modern BeamNG standards, even missing appropriate upfits already in game on other contemporary Gavril trucks and missing many aftermarket options seen on those trucks, only having one engine option while in a niche that would normally have several, and missing some highly requested configs that would be perfect for this platform. I made a list here with what I think would be appropriate additions
      • There is at least one reference to a school bus, I believe this post by @Top Tier Studios was the first to point this out
      • The MD's D-Series bed has the D-Series wings in the files, but not accessible in game. Reference this post by @Covalence
      • @GavrilMan2973 pointed out here that there is some reference to a tow truck in the MD's files. That's odd... The most appropriate type of tow truck for this platform would be a roll back, which we already have on the D and T/TC Series. We could see a wheel lift like the D-Series had in the files years ago but never got. Rotary trucks on medium duty platforms do exist but they are rare, but we do need one for the TC series with the not-a-Terminator config it has
    • Pre-war car:
      • @ISO_Master made a post here and here pointing out that there is a sound file called "i4p_fh_1929_03300cc_stock_01_eng". That would be a match for a 1929 Ford Model A. Most European cars (except for some ultra luxury brands) had engines a fraction of that displacement, and many American offerings were already offering i6/i8/V8 by this point.
      • The October 29th teaser showed some concept art for a pre-war car, confirming suspicions based on that sound file. There is a lot to speculate on this and the concept art doesn't really get detailed enough to give us a starting point. Generally these sort of cars had major updates every or every other model year, with up to 10 body styles in the case of the 1938 Ford, which was still built on the 1932 platform. Could this be the first passenger car with +2 body styles?
      • November 5th teaser shows Jared shopping for ingredients for a nice salad. Nothing more to see here. Oh, and in the background is the model for the engine that would match the aforementioned sound file. But the important thing here is the teaser for an official BeamNG salad recipe.
      • November 19th's Teaser Tuesday shows some of the car model, showing a 5 window coupe with a rumble seat. The concept art shown 3 weeks ago showed a 3 window coupe, 5 window coupe, and a sedan but those concept art teasers don't always show exactly what we are getting. Sadly there is no official leek salad recipe yet.
        • @pugsworthy stiched a few frames of this video together to show a bit more of the car, see here
      • December 09th Teaser Tuesday shows a 4 door sedan and what seems to be a pick up with date 1934. That now confirms 3 body styles for a passenger car, which is a first in game. The vehicle also appears to have the 1970's Bruckell logo on the wheel hubs. With at least a 5 year span for model years it would be very weird for us to not get a facelift and an engine other than the i4 we know about already
    • Miramar additions:
      • @ISO_Master pointed out here that something weird is going on with the Miramar Canyon King config from the last update and what appears to be parts for that new config seen in the new Showreel that isn't in the public build. Could this be a remaster or just a few random additions?
    • See spoiler tab for older items from this section:
    • SBR remaster: While there's no proper sign of a remaster coming up, @McBeamer94 and @dart have been going back and forth about some new intercoolers for the SBR's engine that are in the files. In order to actually use these the SBR's body would need some changes, which suggests this is possibly next on the list of upcoming remasters. The SBR engine with intercoolers did make it into the Piccolina, I still think these will make it into the SBR properly someday.
    • Grand Marshall remaster: It was remastered but not to the same scope that current remasters cover, so sooner or later the team should be returning to this one
      • Update 2023-06-20: The GM did get some content in 0.29, but nothing to see as far as quality improvements. In fact it might be a bit worse now with that fake chain on the roof that behaves in a really wonky manner
    • Other remasters: The following vehicles have yet to be fully remastered and have not been mentioned above: Burnside '53 Special, ETK I-Series, Gavril Barstow, Hirochi Sunburst, Bruckell Moonhawk, Ibishu Hopper, Ibishu Pessima mod.1988, Wentward DT40L
    Map content:
    • Research: There has been talk of the devs doing some research on stuff for improved map development, but I can't recall any particular posts about it... If someone can point me to one please do
    Physics & such:
    • Check out the dedicated thread for discussing the WIP career mode and look at some of the posts from staff members to get a better idea of what the team has been thinking for career mode
      • I'm just going to quickly run through comments on career mode made between my last summary post and now.... All by James/Krallopian... I'm putting it in a spoiler tag because there's a lot of posts and most of them boil down to "Career mode is WIP, expected features will come when they are ready". There are a few surprises and a few that tie into other items though
          • Early Experimental Preview of Career Concept: James likes the idea of a hardcore mode
          • Early Experimental Preview of Career Concept: Plans for future releases include expanded delivery cargos (ex: construction equipment) and more traffic regulations (speed/red light cameras and police)
          • Early Experimental Preview of Career Concept: The adventurer branch seems to be a catch-all for any gameplay that is less grounded, from arcade type gamemodes (such as lightrunner and some of the missions we have already seen) to potentially stunt man type missions (I assume this will be like the existing Hustle and Bustle campaign, hopefully including inspiration from the Stuntman games)
          • Early Experimental Preview of Career Concept: Big plans for the parts selector
          • Early Experimental Preview of Career Concept: James hopes to expand the "new parts are primer color" system to give more variety
          • Early Experimental Preview of Career Concept: Plans for EMT, police, and taxi gameplay are "on the horizon". Barnfind gameplay potential is being explored. The current implementation of fragile cargo was a basic one to gauge interest, improvements to the system are planned.
          • Early Experimental Preview of Career Concept: More car maintenance considerations such as oil changes were considered, but generally left out due to not having found the line between realism vs game balance yet for some of them. They may or may not come in the future
          • Early Experimental Preview of Career Concept: Dynamic day/night cycles depends more on graphics improvements than on the gameplay team
          • Early Experimental Preview of Career Concept: The goal for the current paint system is to be able to paint each part individually. While it was not originally a focus, after a few community requests it seems we'll be getting a similar system for freeroam
          • Early Experimental Preview of Career Concept: Filters to sort dealership stock are planned
          • Early Experimental Preview of Career Concept: More talks about the future of delivery missions, this one focusing on some heavy cargo options. Picking up a trailer of cargo at a location opposed to filling cargo boxes, and "staged building". It's interesting that James specifically describes what sounds like a sequenced construction delivery... As a construction PM I think I may get a little too nit-picky when this one comes out :)... Adding my personal thoughts on here; I'm both really surprised and worried by James' comments on oversized loads. Personally I think that's an obvious addition that offers a lot of gameplay potential and some time for the team to get creative, while also bringing in unique challenges for the player. While James did say he likes the idea, he also suggested the modding community jump on that one, which doesn't sound good for official inclusion.... Definitely a comment that personally leaves me really worried
          • Early Experimental Preview of Career Concept: The current parts management system is not indicative of the planned finished product and there are a lot of planned features for this system
          • Early Experimental Preview of Career Concept: Delivery missions for rollback/flatbed trucks will get more attention once a system for securing loads is in game
          • Early Experimental Preview of Career Concept: Some talk about the vision for vehicle rentals. The current system is just a placeholder.
          • Early Experimental Preview of Career Concept: Owning "homes, businesses, and more" is planned but not currently in development. Personal thought, this is a surprise to me. I expected the ability to purchases garages and maybe "safe houses" as that's pretty standard in open world games, but "businesses" is something I didn't expect and the "and more" is interesting.... Could this be a source for unlocking new missions and/or content? Passive income? A way to unlock quick travel points? Aesthetic only? Test Drive Unlimited style home ownership?
          • Early Experimental Preview of Career Concept: Development on motorsport branch has started but is very early
          • Early Experimental Preview of Career Concept: The ability to purchase salvage cars is planned, but they are focusing on core gameplay development first
          • Early Experimental Preview of Career Concept: One of those business opportunities mentioned early will be the ability to buy a dealership and flip cars
          • Early Experimental Preview of Career Concept: Random events and dynamic street races are planned, but game balance and performance optimization has yet to be figured out
          • Early Experimental Preview of Career Concept: James mentioned that he would like some "organize this yard" type missions in the future but we would need appropriate logistics vehicles for it
          • Early Experimental Preview of Career Concept: More issues from worn out cars are planned
          • Early Experimental Preview of Career Concept: A system to handle the player stealing cars is being considered, but game balance is a concern
          • Early Experimental Preview of Career Concept: Eventually the player will be able to refill nitrous bottles at the garage or locations near the drag strip
          • Early Experimental Preview of Career Concept It would be nice to have realistic market limitations for EUDM/JDM/USDM on maps in career mode, but there are concerns about asking too much from other departments. Maybe we'll see it, maybe not.
          • Post by James on July 30th, 2024: A small fee will eventually be incorporated to the tolls
          • Post by James on August 4th, 2024: The career mode reputation system will tie into a sponsorship system
          • Post by James on August 15th, 2024: Bus gameplay is not currently being worked on, but it will be back in a way that fits current standards. Most of the core gameplay will be different than the current implementation
          • Post by James on September 1st, 2024: In the future the player will be able to buy used parts. The plan is that the player will be able to buy/rent additional garage spaces beyond the 5 currently available.
          • Post by James on October 3rd, 2024: No near future plans for bus gameplay in career mode. That seems odd considering what was said on August 15th, and with the MD school bus coming out. Does that confirm that the MD bus will be more for demo derbies and banger racing? Will they be working on bus gameplay outside of career mode? Will they be working on this on the chance that it does make it into career mode?
    Everything Else:

    See spoiler tab for older items from this section:

     
    #69535 ManfredE3, Nov 3, 2024
    Last edited: Dec 9, 2024
    • Like Like x 29
  16. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,488
    I'm hoping that it might be an early Autobello, if it is European.
     
  17. ManfredE3

    ManfredE3
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    2,467
    One config of this car I am really excited to see is a bootlegger car. Generally speaking these would have had very stiff suspension, a heavily modified V8 (Or some weird engine swaps, but we don't have any other contemporary vehicles to pull an engine out of), brake light kill switches, weight reduction where it could be done without being obvious, cargo compartments everywhere possible, and some modifications to protect the radiator from all the dust on the trails. These cars would eventually turn into gen 1 Nascar stock cars, which would be useful for the vintage racing career mode branch.
     
    • Agree Agree x 11
  18. brunifdez

    brunifdez
    Expand Collapse

    Joined:
    Nov 8, 2023
    Messages:
    173
    I'm INSANELY excited for the halogen lights update... I've been begging for this for a while now and it completely changes the realism and immersion of the game... yay :oops:
     
    • Agree Agree x 3
    • Like Like x 1
  19. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    We need more stuff like this.
     
  20. simsimw

    simsimw
    Expand Collapse

    Joined:
    Nov 23, 2022
    Messages:
    2,016
    Also the new UI main menu found in the files
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice