If this was an experiment of the german goverment, all data transfers in the game would happen via Fax.
Anyway.... Color coding: Green means we can be reasonably certain of it in the next update Orange means we can expect it in near future and potentially the next update Red means it's either confirmed to not be coming in the near future whatsoever or in development limbo Past teaser logs for reference: 0.30 0.29 0.28 0.27 Updated 2023/11/23, new items in bold Release date: Holiday season 2023 Vehicle content: Gavril T-Series remaster: The teaser Tuesday post on 2023/11/14 had 48 variations of what appears to be a Gavril T-Series frame. Up from the current number of 3 frames. There's a lot to unpack here and a lot of discussion starting here in the Update Speculation thread. A few highlights: @VerrierChivace pointed out here that all of these frames have Dayton wheels. Dayton wheels are rather rare nowadays and more associated with vintage trucks, suggesting but not confirming we are going to see an older model year T-Series @Acrain7 pointed out here that the frames on the right half lack steps (Note that COE cabs generally have integrated steps) and @MINSKY DEPOT pointed out here that the frames on the right appear to have hinges for a COE cab while those on the left have mounts for a traditional cab. While other cabs/vehicles on this frame are a possibility, from the fact that the frame layout is mirrored I'm going with there will just be a COE addition. @CaptainZoll made a mockup here that shows how these frames are probably divided into day cab/small sleeper/large sleeper Note that the bottom 2 rows are upfit chassis, with the bottom row frames being about 2ft longer than the row above it. Can we consider these a lengthened variation? Each has 3 rear overhang lengths (with a space between the middle and shortest length every time for some reason). So 6 versions of each upfit frame? Odd... I've marked up the teaser with everything noted in the above bullets: Even with 50 frame lengths, we are missing a few noteworthy variations... No stretched fifth wheel frames, no drop axles, no tri-axles, no Canadian spreads, no twin-steers. While I don't think the T-Series needs 300 frames (partly because as a truck from an in-universe big 3 it wouldn't make sense to be as versetile as a truck from a dedicated manufacturer), it's weird that we're basically seeing 36 length variations of a twin rear axle semi-truck + 6 length variations of a single rear axle semi truck and 6 of a twin rear axle semi. We don't even have a single rear axle upfit frame, which we do in game currently. Of course we certainly aren't seeing all the content in the first real teaser of the update, and I'm sure these platforms we see can be configured in a few ways since this is Beam, but it is still a bit odd. I won't even bother discussing the possible additional content we could see, there's just too much to get into. Fifth Wheel Trailers: It only seemed natural that they weren't going to stop at just the 2 trailers from the last update, and with the T-Series remaster it would be weird not to see some new trailers. 2023/11/28 gave us a teaser Tuesday video with what sure seems to be a telescoping trailer j-beam, titled "teaser_slidenodes". Update speculation thread discussion starts here. The general consensus is that this is a tri-axle telescoping conex trailer with super single wheels. That configuration isn't unheard of in North America, but it is rare. It's certainly an odd choice when the only semi truck we have is a 50 year old American rig. Agent_Y posted a clarification about the trailer tires... Seems like the trailer in this teaser will visually have dualies It's worth noting that the tilt bed gooseneck trailer we got in the last update is also commonly used for transporting conex boxes... So two conex transports in two updates in a row, combined with what James mentioned about upcoming tradesman career mode updates (see below)... Interesting... SBR remaster: While there's no proper sign of a remaster coming up, @McBeamer94 and @dart have been going back and forth about some new intercoolers for the SBR's engine that are in the files. In order to actually use these the SBR's body would need some changes, which suggests this is possibly next on the list of upcoming remasters. The SBR engine with intercoolers did make it into the Piccolina, I still think these will make it into the SBR properly someday. Post #1 Post #2 Post #3 Moonhawk remaster: Again, no proper sign of a remaster but many speculate that her remaster is next due to the fact that for whatever reason they have been drip-feeding content to the Moonhwak but not other vehicles. Grand Marshall remaster: It was remastered but not to the same scope that current remasters cover, so sooner or later the team should be returning to this one Update 2023-06-20: The GM did get some content in 0.29, but nothing to see as far as quality improvements. In fact it might be a bit worse now with that fake chain on the roof that behaves in a really wonky manner Other remasters: The following vehicles have yet to be fully remastered and have not been mentioned above: Burnside '53 Special, ETK I-Series, Gavril Barstow, Hirochi Sunburst, Ibishu 200BX, Ibishu Hopper, Ibishu Miramar, Ibishu Pessima mod.1988, Wentward DT40L See this post for some speculation from @CaptainZoll discussing potential heavy equipment additions. Another one here. The idea of a heavy equipment update has been picking up steam in the community and a lot of people seem convinced we will be getting one soon. Also by @CaptainZoll: A post summarizing the top vehicle requests on the vehicle suggestion thread. This list combined with a bit of speculation as to under represented brands/niches and what would be useful for gameplay and we could get a decent idea of the more likely upcoming vehicles. Map content: 0.30 brought a big WCUSA expansion, but the new island is low on details and there's probably more in the pipeline in general for this map. The recent official photos added to the Steam page shows WCUSA with what appears to be improved details on the new island. Thanks to @bussin.buses for reminding me about the steam page photo Physics & such: Ropeables: TDev mentioned that ropes/ties are WIP and winches are on his short term wish list. Not only would that be important for cargo and off road gameplay, but it would also allow for more types of vehicles (Cranes, wreckers, hook & chain tow trucks, etc....). @LucasBE has a post discussing some bits related to ropeables See this post for some speculation from @CaptainZoll with a pic of a winch already modelled for the Wydra Airbags: Airbags were tested but declared not currently feasible Improved Aerodynamics: TDev was going to come back to this question during his Q&A but never did TDev mentioned in a post-0.29 Q&A that there are no updates here, it's still on their to-do list but other items take priority. Tire Thermals; Mud/Scratches: Things in these directions will be coming soon. From the post-0.29 Q&A TDev did: Tire thermals remain WIP with no ETA From the aforementioned Q&A: Mud/dirt/scratches and car alarms are under consideration but they cannot make any promises at this time ABS Updates: Vehicle electronics are one of those things that are pretty much always WIP and a potential to see in an update; but on 2022/10/21 Diamondback posted some big ABS improvements with the note that he is working on an overall ABS overhaul. Additional post here Walking mode; Triggers; Career Mode Sneak Peak; AI/Traffic updates; Mission System; Steam Achievements; and UI changes have all been WIP in recent updates and this will most likely continue for the foreseeable future @LucasBE has a post discussing some bits related to career mode and the like Check out the dedicated thread for discussing the WIP career mode and look at some of the posts from staff members to get a better idea of what the team has been thinking for career mode Krallopian/James made a post on 2023/11/19 mentioning that he's at the corporate office for a month-ish and his team is focusing on delivery missions for the laborer branch which will involve new "developments". So it sounds like the 2023 holiday update will include some career mode additions related to the T-Series update Krallopian/James made another post on 2023/11/23 confirming that the internal build has a system to paint the player's car and some of the functionality will be in the next release. Also in the internal build is a way the player can choose to pay full price for damage, which is the first time we see a reference to difficulty settings/hard mode actually being implemented opposed to being limited to James' wishlist Shift logic: While we did recently get updated shift logic, we probably will see more updates with the T-Series remaster. Thanks to @CaptainZoll for reminding me to put this here Everything Else: Misc: TDev's long term wish list includes deformable terrain, "huge" maps, and more. He hopes that they will finally get on that 3 month update cycle they've been mentioning but unable to stick to. Torquescript: Ongoing effort to remove TorqueScript We did see some progress towards this in 0.27 Driver Model: Feasibility of a driver model was being investigated Pedestrians: Same for pedestrians, which were deemed not currently feasible but still on the long term wish list. Additional post on this topic Sounds: Expect a post from TDK about what they have been working on at some point. Perhaps related to audio ray tracing, which will potentially improve cabin noises and allow for some other cool stuff. Additional post here. Update: See this comment from @FFIVGUY. Graphics: From the post 0.29 Q&A: Finishing Vulcan implementation is a priority Another post from the above Q&A on graphics Unused engine sounds: 4 cylinder that kinda sounds like a rotary/wankel from @dart and i3, i6 diesel, and V8 courtesy of @LucasBE Update: 0.27 did use the new V8 sound, the others remain unused Update: 0.30 used the i3 sound. Thanks to @dart for reminding me about this Mystery features: The 0.29 devblog ended with "Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features". No sign of what this is yet. TDev mentioned we will get another "Over the Horizon" post some day.
the part on revised shift logic could be removed from the list since it was implemented in 0.30. alternatively, the vehicle systems guys have likely fine-tuned more of the gearboxes' parameters individually, for example the T-series will likely get non-synchronisation enabled, so you could mention that instead.
There's a new image of the recently-added WCUSA port in one of the Steam page's GIFs, and it's been changed.
Prob been mentioned, but new engine models look really nice, way better than the brock of melted cheese we have right now
That's what I'm saying! They look so good! Also, do any other vehicles have painted gearboxes right now?
Man, imagine not having posted over 3,000 messages. (This is the only 'social media' site I use, besides YouTube and (occasionally) Facebook. I'm not "chronically online", unlike some people.)
Sounds like my dad --- Post updated --- I mean come on, i don’t got 10 hours a day to check forums, Like i gotta 45 seconds before the next Fortnite game with da boys-15 seconds for Snapchat
Dude's responsible for 33% of this thread Edit: I made this comment half asleep at like 4am local time and got posts confused with pages, but I aint deleting that cuz that's too funny for half-asleep me lol
No...? --- Post updated --- I hope we get some old-style semi trailers, and some trailers with reefers on them.