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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Cutlass

    Cutlass
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    If we're at 0.34 ten years in and we get 3 a year, won't it take 20 or so years for 1.0 or am I crazy
     
  2. robben896

    robben896
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    • Like Like x 3
  3. Cutlass

    Cutlass
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    That's a really good point. You never 'finish' a game, there's a always room for improvement
     
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  4. robben896

    robben896
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    Yes this is one of those endless games. They just put a number like 0.35 or whatever to see how long it's been since it was created or something.
     
  5. Obnoxious

    Obnoxious
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    We'll probably go into the 0.100s
     
  6. korbitr

    korbitr
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    It's not a decimal, 0.99 would go up to 0.100.
     
    • Agree Agree x 7
  7. ManfredE3

    ManfredE3
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    I updated this list with a few WCUSA sneak peaks that Krallopian posted to the career mode thread. We see a few revised parking lots and changes to the drag strip and dirt oval area (including changing the dirt oval largely back to how it was in the original release)
     
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  8. catchow1977

    catchow1977
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    where is the thing about the changes to the motorsports complex on wcusa
     
  9. pigeonperson

    pigeonperson
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    This?
    Screenshot_20250317-143051.png
     
  10. toyota.potato

    toyota.potato
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    I may be crazy, but what exactly is the definitive proof that there is a sunburst remaster? (it entirely makes sense to me and I'm pretty sure it is but wtv)
     
  11. pigeonperson

    pigeonperson
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    The rear doorcard they showed aligned with that of a Impreza door card, and a chassis was shown driving with a flat four turbo which is something you would expect from a Impreza recreation.
     
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  12. Ax50

    Ax50
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    And then they're like "SYKES, Vivace remaster, it's getting a flat 4"
     
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  13. Louie's Workshop

    Louie's Workshop
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    Mattress remaster, powered by a flat four.
     
    • Agree Agree x 7
  14. DriftinCovet1987

    DriftinCovet1987
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    I'm aware the post I've replied to is most likely a joke, but why would they remaster the FCV? All of the vehicles that have been remastered so far are a lot older than it. The release dates of all currently-remastered/refreshed vehicles in the game:

    -Grand Marshal, Covet, Bolide, H-Series, D-Series: 3 August 2013 (0.3)
    -Pigeon: 22 June 2014 (0.3.1)
    -T-Series: 9 September 2014 (0.3.6)
    -Roamer, BX-Series: 30 April 2015 (0.3.8.1)
    -'96 Pessima: 7 August 2015 (0.4.1.1)
    -800 Series: 9 February 2016 (0.5.2)
    -K-Series: 4 June 2016 (0.5.6)
    -LeGran: 21 December 2016 (0.8)

    The LeGran got remastered because it originally was low-quality due to a rushed development cycle and issues involving a third-party modeler who was supposed to do the work. The K/800 got refreshed likely for similar reasons (and since they were going to receive a V8/a new body style (in the case of the 800), might as well improve other parts of the vehicle).

    Notice that all of these were made before 2017 - some long before then. They also had multiple touch-ups over the years, with new parts, revised proportions, new engine models, and more. The FCV got released in 2020, and it's barely had any changes done to it since its release.
     
    • Agree Agree x 6
  15. Ax50

    Ax50
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    It is very much a joke, it would just be ironic if they worked something nobody expected nor wanted
     
  16. DriftinCovet1987

    DriftinCovet1987
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    A'ight, fair enough. I don't mind, to be honest - I got to go back through the old changelogs and re-learn some things about the game.
     
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  17. pigeonperson

    pigeonperson
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    Oh fuck no lol
     
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  18. zachariah.74

    zachariah.74
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    It wasn't a BeamNG decision, its to do with how its handled on the steam backend iirc and steamdb doesn't have access to it anymore (e.g. you cannot see private branches for any games anymore, not just BeamNG)
     
  19. Blood-PawWerewolf

    Blood-PawWerewolf
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    i wonder if Beam is going to move from DX11 to DX12 now knowing that Windows 7/8/8.1 are no longer supported.
     
    • Agree Agree x 1
  20. zachariah.74

    zachariah.74
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    Probably not considering all the development time on the graphics front has gone into making Vulkan work. I think we're gonna have Vulkan as the primary rendering API from 0.35 onwards and D3D11 will likely not be deprecated for a long long time. Any new graphics features they want to take advantage of are going to be through Vulkan (like DLSS/FSR). So, unless its relatively easy to go from D3D11 to DX12 from a development standpoint I don't see any reason why they would pursue it right now
     
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