Prototyping? Maybe they wanted to see how the community reacts to the updated suspension? On a side note, a race themed update with 200BX remaster AND another new car would make BeamNG stonks go through the roof (whatever they might be). But I'm a little afraid that the remaster won't have any proper customization options, just like the current one doesn't – S13 probably has got more custom body kits than any other car IRL, so having just one generic wide body doesn't cut it.
yeah i know! they use to tease more. The T-series i was like NAHHH its not due soon. Due to 1 teaser. Then it came. god i hope this is the case that its due soon. This is the first all new car ( if it is a all new car ) I would buy IRL in years. the mini van i would not buy irl but its very enjoyable still
Well yes, but the "D" in CA18DET means DOHC (as opposed to the SOHC CA18ET), not diesel. According to Wikipedia, there was never a diesel Silvia. Would be really cool as an engine swap, though.
My apologies for derailing the thread, but what did they mean by the rear subframe detaching? It doesn't even have one since it's a unibody.
Why do most of you enjoy speculation? I personally see it as a side-game when I can’t play. Then it’s always fun to compare a list I mentally make with each update.
Normally I like to wait until we have a bit more in the teaser department to go off of, but we're pretty far into the update cycle at this point, plus James has dropped a lot of news about career mode since my last teaser log post. So I'm just going to go ahead and do this now... Color coding: Green means we can be reasonably certain of it in the next update Orange means we can expect it in near future and potentially the next update Red means it's either confirmed to not be coming in the near future whatsoever or in development limbo Past teaser logs for reference: 0.31 0.30 0.29 0.28 0.27 Updated 2024/04/04, new items in bold Release date: April 2024. Spring updates are general early April but can be as late as May. Seeing that we've only had one teaser and it's already nearly April, I'm thinking late April is most likely. Now that we've had 2 3 teasers for the 200BX I'd say anytime in April is fair game Vehicle content: Ibishu 200bx remaster: Teaser Tuesday on Feb 27th, 2024 was a silhouette of a 1990's sports coupe of some description. While there is not total agreement as to what it is, it's generally believed to be a notchback fixed headlight 200BX. The 200BX's closest IRL counterpart, the Nissan S13, was offered with fixed/static headlights and notchback/fast back/convertible depending on the markets so it does make sense to include this for the Ibishu. I made a post here discussing what that could bring Teaser Tuesday on 2024/03/26 shows a 200BX getting hit by a T-Series. The 200BX has a few notable differences with the one in the public release, notably changes to the lights that suggest market specific variations like the Covet, Bolide, and Lansdale now have. The April Fool's twitter post features translucent look at the same vehicle. We get a better look, but it is still an obscured profile only. Gavril T-Series remaster part 2: The team wasn't able to get the cement mixer in the remaster, so we probably will see it in the next update. There was also several relatively minor suggestions to follow up the remaster in the T-Series thread. The team usually adds stuff like this, but not always in the immediate update, so we may or may not see additional smaller improvements. April 2nd teaser Tuesday gives us a look at a few new things, including a few detail items on the TC-83 such as an antennae for the CB radio and a few new light options. Additional Fifth Wheel Trailer(s): Teaser Tuesday on 2024/03/26 shows a 200BX getting hit by a T-Series. The T-Series appears to have a b-double hayrack short log trailer LCV, with stubby log prop. Looking at what the team did for the dry van, flat bed, and container trailers we probably will see a few variations here. We see at least 2 variations to make up the b-double. Could other trailers be in the works? Looking at some of the comments about planned career mode content it seems that we're still missing a few trailer types that would make sense for planned gameplay. Another new bit in the URL="https://www.beamng.com/threads/development-media.24313/page-8#post-1704393"]April 2nd Teaser Tuesday[/URL] is a look at a new flatbed load type: steel coil. While we only see one load type, I would think we'll get a few sizes. Over time we'll probably get several props/loads related to the WCUSA steel factory. Even more interesting than the prop is the use of cargo control in the form of chain and binders. While the extent of current implementation is yet to be seen, the fact that it's in game at all promises to be a game changer for anyone who does cargo hauling in Beam. They may or may not be dynamic and/or intractable. These are not necessarily indicative of ropables as they will be under sufficient tension to not behave in a way that necessitates ropables, and we already have some janky non-ropable chains on the gambler cars. SBR remaster: While there's no proper sign of a remaster coming up, @McBeamer94 and @dart have been going back and forth about some new intercoolers for the SBR's engine that are in the files. In order to actually use these the SBR's body would need some changes, which suggests this is possibly next on the list of upcoming remasters. The SBR engine with intercoolers did make it into the Piccolina, I still think these will make it into the SBR properly someday. Post #1 Post #2 Post #3 Moonhawk remaster: Again, no proper sign of a remaster but many speculate that her remaster is next due to the fact that for whatever reason they have been drip-feeding content to the Moonhwak but not other vehicles. Grand Marshall remaster: It was remastered but not to the same scope that current remasters cover, so sooner or later the team should be returning to this one Update 2023-06-20: The GM did get some content in 0.29, but nothing to see as far as quality improvements. In fact it might be a bit worse now with that fake chain on the roof that behaves in a really wonky manner Other remasters: The following vehicles have yet to be fully remastered and have not been mentioned above: Burnside '53 Special, ETK I-Series, Gavril Barstow, Hirochi Sunburst, Ibishu Hopper, Ibishu Miramar, Ibishu Pessima mod.1988, Wentward DT40L See this post for some speculation from @CaptainZoll discussing potential heavy equipment additions. Another one here. The idea of a heavy equipment update has been picking up steam in the community and a lot of people seem convinced we will be getting one soon. Also by @CaptainZoll: A post summarizing the top vehicle requests on the vehicle suggestion thread. This list combined with a bit of speculation as to under represented brands/niches and what would be useful for gameplay and we could get a decent idea of the more likely upcoming vehicles. Map content: WCUSA Updates: 0.30 brought a big WCUSA expansion, but the new island is low on details and there's probably more in the pipeline in general for this map. The recent official photos added to the Steam page shows WCUSA with what appears to be improved details on the new island. Thanks to @bussin.buses for reminding me about the steam page photo Comments from James discussed below confirm WCUSA updates are coming I asked if there are plans to introduce parking spawn sets so buildings can have appropriate parked cars instead of pulling from the general traffic spawn set, James rated "agree" @LegThePeg Official pointed out that we're probably going to see new WCUSA locations to pair with the teamster content we've been getting. A concrete plant for the cement mixer makes sense, and while we already have a sawmill on ECUSA we do have some empty space by the woods on WCUSA that could see one as well. Physics & such: Ropeables: TDev mentioned that ropes/ties are WIP and winches are on his short term wish list. Not only would that be important for cargo and off road gameplay, but it would also allow for more types of vehicles (Cranes, wreckers, hook & chain tow trucks, etc....). @LucasBE has a post discussing some bits related to ropeables See this post for some speculation from @CaptainZoll with a pic of a winch already modelled for the Wydra Airbags: Airbags were tested but declared not currently feasible Improved Aerodynamics: TDev was going to come back to this question during his Q&A but never did TDev mentioned in a post-0.29 Q&A that there are no updates here, it's still on their to-do list but other items take priority. Tire Thermals; Mud/Scratches: Things in these directions will be coming soon. From the post-0.29 Q&A TDev did: Tire thermals remain WIP with no ETA From the aforementioned Q&A: Mud/dirt/scratches and car alarms are under consideration but they cannot make any promises at this time Walking mode; Triggers; Career Mode Sneak Peak; AI/Traffic updates; Mission System; Steam Achievements; VR, decal editor, and UI changes have all been WIP in recent updates and this will most likely continue for the foreseeable future @LucasBE has a post discussing some bits related to career mode and the like Check out the dedicated thread for discussing the WIP career mode and look at some of the posts from staff members to get a better idea of what the team has been thinking for career mode I'm just going to quickly run through comments on career mode made between my last summary post and now.... All by James/Krallopian... I'm putting it in a spoiler tag because there's a lot of posts and most of them boil down to "Career mode is WIP, expected features will come when they are ready". There are a few surprises and a few that tie into other items though. Spoiler: Career Mode Early Experimental Preview of Career Concept: James likes the idea of a hardcore mode Early Experimental Preview of Career Concept: Plans for future releases include expanded delivery cargos (construction equipment, liquids, etc) and more traffic regulations (speed/red light cameras and police) Early Experimental Preview of Career Concept: The adventurer branch seems to be a catch-all for any gameplay that is less grounded, from arcade type gamemodes (such as lightrunner and some of the missions we have already seen) to potentially stunt man type missions (I assume this will be like the existing Hustle and Bustle campaign, hopefully including inspiration from the Stuntman games) Early Experimental Preview of Career Concept: Big plans for the parts selector Early Experimental Preview of Career Concept: James hopes to expand the "new parts are primer color" system to give more variety Early Experimental Preview of Career Concept: Plans for EMT, police, and taxi gameplay are "on the horizon". Barnfind gameplay potential is being explored. The current implementation of fragile cargo was a basic one to gauge interest, improvements to the system are planned. Early Experimental Preview of Career Concept: More car maintenance considerations such as oil changes were considered, but generally left out due to not having found the line between realism vs game balance yet for some of them. They may or may not come in the future Early Experimental Preview of Career Concept: Dynamic day/night cycles depends more on graphics improvements than on the gameplay team Early Experimental Preview of Career Concept: The goal for the current paint system is to be able to paint each part individually. While it was not originally a focus, after a few community requests it seems we'll be getting a similar system for freeroam Early Experimental Preview of Career Concept: Filters to sort dealership stock are planned Early Experimental Preview of Career Concept: More talks about the future of delivery missions, this one focusing on some heavy cargo options. Picking up a trailer of cargo at a location opposed to filling cargo boxes, and "staged building". It's interesting that James specifically describes what sounds like a sequenced construction delivery... As a construction PM I think I may get a little too nit-picky when this one comes out ... Adding my personal thoughts on here; I'm both really surprised and worried by James' comments on oversized loads. Personally I think that's an obvious addition that offers a lot of gameplay potential and some time for the team to get creative, while also bringing in unique challenges for the player. While James did say he likes the idea, he also suggested the modding community jump on that one, which doesn't sound good for official inclusion.... Definitely a comment that personally leaves me really worried Early Experimental Preview of Career Concept: The current parts management system is not indicative of the planned finished product and there are a lot of planned features for this system Early Experimental Preview of Career Concept: Delivery missions for rollback/flatbed trucks will get more attention once a system for securing loads is in game Early Experimental Preview of Career Concept: Some talk about the vision for vehicle rentals. The current system is just a placeholder. Early Experimental Preview of Career Concept: Owning "homes, businesses, and more" is planned but not currently in development. Personal thought, this is a surprise to me. I expected the ability to purchases garages and maybe "safe houses" as that's pretty standard in open world games, but "businesses" is something I didn't expect and the "and more" is interesting.... Could this be a source for unlocking new missions and/or content? Passive income? A way to unlock quick travel points? Aesthetic only? Test Drive Unlimited style home ownership? Early Experimental Preview of Career Concept: Development on motorsport branch has started but is very early Early Experimental Preview of Career Concept: The ability to purchase salvage cars is planned, but they are focusing on core gameplay development first Early Experimental Preview of Career Concept: One of those business opportunities mentioned early will be the ability to buy a dealership and flip cars Early Experimental Preview of Career Concept: Random events and dynamic street races are planned, but game balance and performance optimization has yet to be figured out Early Experimental Preview of Career Concept: James mentioned that he would like some "organize this yard" type missions in the future but we would need appropriate logistics vehicles for it Early Experimental Preview of Career Concept: Current focus is "finishing" the laborer branch Early Experimental Preview of Career Concept: More issues from worn out cars are planned Early Experimental Preview of Career Concept: A system to handle the player stealing cars is being considered, but game balance is a concern Early Experimental Preview of Career Concept: Eventually the player will be able to refill nitrous bottles at the garage or locations near the drag strip Early Experimental Preview of Career Concept: There will be career UI updates in 0.32, but the "full makeover" isn't ready. WCUSA will get some more updates, this time to a few roads, the residential areas, and the AI paths. The player will be able to paint their car and choose the finish, but paint-by-part will not be ready for this update. Fuel delivery missions was intended for this update but will not be ready; but they have made progress on motorsport "and drifting gameplay". Which is another reason to think we'll get a 200BX remaster in 0.32. Everything Else: Misc: TDev's long term wish list includes deformable terrain, "huge" maps, and more. He hopes that they will finally get on that 3 month update cycle they've been mentioning but unable to stick to. Torquescript: Ongoing effort to remove TorqueScript We did see some progress towards this in 0.27 Driver Model: Feasibility of a driver model was being investigated Pedestrians: Same for pedestrians, which were deemed not currently feasible but still on the long term wish list. Additional post on this topic Sounds: Expect a post from TDK about what they have been working on at some point. Perhaps related to audio ray tracing, which will potentially improve cabin noises and allow for some other cool stuff. Additional post here. Update: See this comment from @FFIVGUY. Graphics: From the post 0.29 Q&A: Finishing Vulcan implementation is a priority Another post from the above Q&A on graphics Unused engine sounds: 4 cylinder that kinda sounds like a rotary/wankel from @dart and i3, i6 diesel, and V8 courtesy of @LucasBE Update: 0.27 did use the new V8 sound, the others remain unused Update: 0.30 used the i3 sound. Thanks to @dart for reminding me about this Update: 0.31 used the i6 diesel I guess that only leaves one unused sound, and it's for an engine type that the next remastered car has... Over the Horizon: TDev mentioned we will get another "Over the Horizon" post some day.
its something to do while I am in school and when I can't play beam. It is also a big guessing game where you can make educated guesses using the provided information
I enjoy it as it’s kinda fun to speculate how much stuff might be added in the next update and what it will look like. I have a few things that I think might pop up in the update as follows; Worn out interiors, probably would be for the 200BX only: This is something I LOVE for some reason. The only vehicle currently in game with one is the Lansdale. For some reason little details like this are awesome, as having a rusty/dirty vehicle with a spotless interior looks weird to me. Hoping we get to see this on every vehicle someday. Hood Latches: Literally every vehicle has an empty spot where the hitbox is to open the hood, except the Lansdale. (If you haven’t noticed yet, I love the Lansdale) So it would definitely be cool to see this on the 200BX, and all the vehicles to be quite honest. I don’t think this is going to happen as they would probably have to remodel the entire dashboard for every vehicle. WCUSA Expansion: I was reading a few posts on this thread on how the neighborhood in Belasco City might be expanded, so I’m going to jump on the bandwagon and say this is happening too. I’m assuming they’re going to make the road loop around and connect to one of the closed off streets. That’s all for now. I don’t feel like mentioning the T-Series remaster as it’s been stated by the devs it’s going to happen, so it’s basically redundant.
You seem to be mistaken. Even unibody cars have subframes for the engine/suspension/drivetrain etc. For example here is a S13 rear subframe
There was never a diesel s13, and since the covet never got a eudm variant it's really likely the 200bx won't either
its like vin number not necessarily correct but we all know what is meant and sounds wrong when said the other way what is over the horizon
The original Over the Horizon was a 2016 official post that functions as a look back/look ahead for the game development. The post discussed some of the major milestones game development hit and gave a sneak peak at the future roadmap and wishlist the team had for the game. That was 7.5 years ago and aside from multiplayer they at have at least gotten some version of just about everything they talked about in game. The community has been asking for a new Over the Horizon for years now. The original Over the Horizon post was announced on Feb 23rd but not actually released until June 18th I stated my opinion on this last week. Historically the Spring update is generally in the first 2 weeks of April. Due to the nature of software development I don't see any utility in trying to get more specific than that, or do anything with average release intervals.